tag:blogger.com,1999:blog-3060774784000500705.post1869156985074209242..comments2024-03-27T12:03:28.949+00:00Comments on Jim's Wargames Workbench: Pre-Dreadnought China Seas Campaign MapJim Jackamanhttp://www.blogger.com/profile/00418123950779160903noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3060774784000500705.post-63496876274901155732017-05-24T11:06:34.940+00:002017-05-24T11:06:34.940+00:00Hi Jim, I started off working on something similar...Hi Jim, I started off working on something similar, and located some useful maps, in huge detail. Unfortunately, most contemporary maps don't show critical things like Coaling Stations. I gave it up as I couldn't find a good way to force engagements and finding enough players to have an umpire and sufficient variety. Doughttps://www.blogger.com/profile/13866756432233805848noreply@blogger.comtag:blogger.com,1999:blog-3060774784000500705.post-23991482315897800572017-05-02T00:47:38.702+00:002017-05-02T00:47:38.702+00:00Great map- thanks for sharing it.
Cheers,
Pete.Great map- thanks for sharing it.<br /><br />Cheers,<br /><br />Pete.Pete.https://www.blogger.com/profile/06668389518826053090noreply@blogger.comtag:blogger.com,1999:blog-3060774784000500705.post-55784432814200342152017-04-30T21:07:48.274+00:002017-04-30T21:07:48.274+00:00That sounds like a great plan Phil. I think you...That sounds like a great plan Phil. I think you're right about the grids. I was thinking of sub-dividing them too, which would make movement more manageable and the time / distance ratio closer to realistic.Jim Jackamanhttps://www.blogger.com/profile/00418123950779160903noreply@blogger.comtag:blogger.com,1999:blog-3060774784000500705.post-28078098655311712772017-04-30T19:37:19.415+00:002017-04-30T19:37:19.415+00:00A great map! Good luck with the campaign idea, I l...A great map! Good luck with the campaign idea, I look forward to seeing how it all works out. A Jhttps://www.blogger.com/profile/07834159033854153921noreply@blogger.comtag:blogger.com,1999:blog-3060774784000500705.post-24860152534460680542017-04-30T18:32:08.759+00:002017-04-30T18:32:08.759+00:00Ive been thinking of running a campaign where the ...Ive been thinking of running a campaign where the Allies in WW1 had to hunt down the Emden. The German player can go anywhere he chooses but with the aim of racking up 'kills' of merchant shipping - after pinching their coal of course! His limitation is a limited number of neutral ports in which to refuel and take on armaments - forcing him to coal at obscure islands and rendezvous. His problem is needing to use the radio to make contact with said supply ships (thereby giving the Allies an approximation of his position). The Allues have lots of ships but most must be used to escort merchant and troop ships to safe havens. So the Allies must rely on distress signals, tracking German radio signals and reports of port visits (or bombardments) to track their prey. I've been looking for a map to do this on and blow me down, here it is. It would need smaller squares to play on but provides an ideal opportunity for me to try this. Thanks!Broedershttps://www.blogger.com/profile/18218127480258279732noreply@blogger.comtag:blogger.com,1999:blog-3060774784000500705.post-18912249745729874382017-04-29T20:25:57.968+00:002017-04-29T20:25:57.968+00:00Yep, and it's even got a grid! (although I wou...Yep, and it's even got a grid! (although I would probably have to sub divide it a bit)Jim Jackamanhttps://www.blogger.com/profile/00418123950779160903noreply@blogger.comtag:blogger.com,1999:blog-3060774784000500705.post-39682736736085469322017-04-29T14:28:37.882+00:002017-04-29T14:28:37.882+00:00That's pretty damn cool Jim!
V/R,
JackThat's pretty damn cool Jim!<br /><br />V/R,<br />JackJust Jackhttps://www.blogger.com/profile/03552962741823929433noreply@blogger.com