tag:blogger.com,1999:blog-3060774784000500705.post2113148943640080785..comments2024-03-27T12:03:28.949+00:00Comments on Jim's Wargames Workbench: Fistful of Lead Reloaded Report {Part 2}Jim Jackamanhttp://www.blogger.com/profile/00418123950779160903noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3060774784000500705.post-5853543042547605792015-09-08T08:56:29.492+00:002015-09-08T08:56:29.492+00:00Thanks Jaye,
We missed a few things like that...b...Thanks Jaye,<br /><br />We missed a few things like that...but picked up most things along the way.<br /><br />The morale rules make perfect sense.<br /> <br />Part 3 to follow.<br /><br />JimJim Jackamanhttps://www.blogger.com/profile/00418123950779160903noreply@blogger.comtag:blogger.com,1999:blog-3060774784000500705.post-40793877208770512572015-09-07T14:32:13.617+00:002015-09-07T14:32:13.617+00:00If you rolled a naaural "1'" on your...If you rolled a naaural "1'" on your unpin roll, the model should have "got the heck outta Dodge". In other words, run away.<br />There is no penalty for shooting and moving because it is assumed the a regular move is a methodical approach. That's why if you use both actions to move, you are essentially running and no shooting.<br />The original version of the rules had a simple morale system. We never used them because they made for really short games. In a campaign, the player himself will be voluntarilly heading for hills when he starts taken casualties. We found conserving your strength for later becomes it's own morale system.<br />-JBaronVonJhttps://www.blogger.com/profile/13339350668111081119noreply@blogger.com