Sunday, 15 October 2017

Trench Strafing Dice


I have bodged together the trench strafing dice for the club WW1 game on Tuesday, using a couple of GW scatter dice, some white sticky labels and good old fashioned Letraset rub down lettering.  In the end I decided to have only one hit face, two aircraft damaged faces, a gun jam face and two target missed faces, making it a little harder to knock out the target.

This was after I did some test rolling and found that two hit faces on a D6 made it too easy. The two aircraft damaged faces also make it more likely that at least some risk is involved in low level ground attacks, although the follow on damage dice roll won't always result in any actual holes in your plane. If this system works I will keep it like this but I can easily modify the dice on the day if it all goes wonky!

In other news, I've managed to dismember one of my four 1/72nd scale Fokker DVII's, so only have three left for the game, plus an Albatros DVa that one of the players is going to bring along. This will mean the Germans will be outnumbered 4:6 but I don't think it matters as they have the advantage of anti-aircraft fire to shoot down the RAF and the Fokker DVII is a better aircraft than the Se5a's and Camels of the enemy.

1 comment:

  1. A player had just had to drop out, so I can now even things up a bit to 4:5, so a little less lop-sided.

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