Friday 8 February 2019

Find, Fix and Strike


I thought I'd have a look at these new WW2 fast play naval rules by David Manley, based on the same mechanics as his other Long Face Games naval rules. I have a number of different rules that I could use for WW2 games and a French fleet in 1/3000 scale, so it's a potential alternative to Victory at Sea, for example, which is okay but not perfect. 

I like the mechanics that David has developed for his naval rules and especially the inclusion of a campaign system that makes it possible to link games together in a narrative, without the need for loads of paperwork. This is really useful as I will be playing mostly solo games, so it makes it relatively straightforward for just one person to manage.

I just need to sort out my as yet unpainted Italian fleet and I'll be able to try them out for a 'what if?' 1940 clash in the Mediterranean. It also reminds me that I have some ironclads and pre-dreadnoughts that deserve some attention at some point this year, especially the former as they've been staring at me from the shelf above the workbench for far too long!

5 comments:

  1. They sound interesting. I think the TFL set a precedence for campaign narratives without a lot of paperwork. I'm going to use a similar method to my solo 1905/6 what-if naval campaign - when I get around to it.

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  2. They caught my eye on wargames vault the other night. May well order them on payday. Looking forward to hearing what you think of them.

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  3. I like David's naval rules so they will be worth it I think.

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