Thursday, 26 September 2019

Knights of the Sky Club Game


Next Tuesday I've organised another game at the local club using the house WW1 air dogfighting rules, Knights of the Sky. We haven't played one of these games for ages and they are great fun, with 1/72nd scale aircraft models attached to extendible magnetic pick up tool flight stands, so full 3D movement is a key aspect of any game. I'll be bringing along a selection of planes from my collection with the scenario being set in April 1917, so that I can use my Alabtros DIII's and Roland DII's against Sopwith Tripes and my trusty Harry Tate. Tally Ho!

4 comments:

  1. I love WWI biplanes. Nicely done models.

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  2. Thanks John. I may have to quickly glue together some more over the weekend for the RNAS!

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  3. Nice to see a complete absence of Camels, DR.1s and Spads. Are the rules aligned with grids? I notice the use of Hexon terrain and would be keen to exploit mine for some air-to-air action.

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  4. It's a hex based system and we either use hexon or some printed boards. I agree about the usual Camels etc. Nice to do something earlier and it's more challenging if you only have one Vickers up front!

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