Tuesday 4 February 2020

Ramming Play Test


I have revised my rules amendment for ramming and collisions in Broadside and Ram, after some question marks over the use of speed as a modifier, to produce a more effective procedure based on my thoughts and some useful feedback on the Ironclads IO group:

  • Both vessels roll for effect (9.)  GB, SS and MS cannot launch deliberate ram attacks but may collide.
  • Ramming angle must be 45 to 90 degrees otherwise ships will glance off.
  • Attacker rolls 1D6 (+1D6 for a Ram Bow, +1D6 if AS vs WS/SS/MS, +1D6 if rammed ship stationary)
  • Defender rolls 1D6 + DF
  • The loser is Silenced and the winner is Damaged. Both ships are stationary after ram or collision.
  • Ramming ship must disengage before further movement can take place (5.). Reverse 1’’ backwards (counts as a Turn requiring 1AP) but cannot be followed by any other movement this turn.

I decided to play test this system and it seemed to work out okay, giving a marginal chance of success in normal circumstances but a bit of a better chance if the attacker has a ram bow. The ideas is not to make ramming very effective and probably more dangerous for the ramming vessel, which seems to be the overall outcome. Anyway, here are the results of the various ramming attempts, using different models but keeping the general parameters mostly the same.



2 comments:

  1. Ah, the fun of rules testing! Which reminds me, I need to test the Battlefleet 1900 pre-Dreadnought rules.

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