To enable some of the club to have a go at playtesting the Jet Knights of the Sky Rules, I've bodged together a print, cut out and pritstick together playtesting kit, which can be enlarged to A3 for an even more cinematic, Top Gun style experience. There are three aircraft included in the set, an RAF Jaguar GR.1, a Luftwaffe F4F Phantom and a Soviet MiG-21bis 'Fishbed', which should give players a variety of flight profiles and capabilities. It will also give me a good idea about the relative strengths and weaknesses of different types of aircraft, as well as a grip on the balance of the game. In the end, the playtesting is where it will either stand up or fall down, with some idea of how the game performs as a set or rules but also as an experience, enjoyable or otherwise?
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