I've signed up to the play test Facebook group for the latest edition of Rory Crabb's modern naval rules, Naval Command. I have played quite a lot of games with the second edition of these rules including a whole 'What If?' solo campaign set during the Indonesian Confrontation, so have a good handle on the system, which is pretty good but full of glitches and bugs. I'm hoping that these have been ironed out in the new edition of the rules and I'm looking forward to giving them a try out, this time using my 1990"s era Chilean and Chinese fleets, unless I paint up some Royal Navy and Soviet stuff just for the kicks.
Thanks for the notice!
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DeleteYou are very welcome 😁
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