I was setting up the 'Flaming Sausages' scenario yesterday, after a very busy weekend that prevented any play testing, when I realised that it needed a couple of tweaks. I've now changed the 'Archie' zone to a twelve hex square measured from the central balloon hex, to avoid any sneaking round the edges by the attackers. The three hex defensive zone around the balloon itself remains as it was originally placed, as that's they way that the balloon defences reacts when under attack. I'll see how it works later today.
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