I play tested the 'Flaming Sausages' scenario today and it all went very well. The balloon was blown up after two attacks, the first causing the gas bag to puncture and the second resulting in an explosion, so fairly decisive after only four turns. The 'Archie' turned out to be pretty ineffective, so I've changed the set up to allow it to fire right up to the balloon itself, rather than having a three hex 'no fire zone'. Apart from that it's good to go.
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