I played a stripped down version of the Dawn Patrol scenario today, removing the blinds and lengthening the game to twelve turns to compensate. The aim was to test out the scenario for a Wargames, Soldiers and Strategy magazine article, where it would need to be flexible enough to be played with rules other than Algernon Pulls It Off!.
The game went very well, after a few muck ups on my part when I wasn't paying enough attention. There was plenty of action, with both sides manoeuvring for advantage, firing off rounds, a lot of jamming and some moments of tension. The Sopwith Camel and Fokker Dr.I are evenly matched, so it really came down to pilot skill and luck, or in some cases bad luck.
The RAF lost one pilot to engine damage, wounds and black out, but he did put up a good fight. The other two pilots only suffered minor damage and returned to their airfield intact, give or take a few bullet holes and a fuel line leak. The Jasta 11 ace pilot got away without a scratch but with no ammunition left, while his wingman only suffered minor damage.
A good game and I think it will work well for the magazine article, being neither too complicated nor too simplistic. However, it's probably my last game of Algernon for a week or so, as I have other things on the go.






No comments:
Post a Comment