Wednesday, 28 September 2016

Iron Cross Ideas


I had the chance to see Iron Cross in action at the club last night and to have a chat with the chaps who've been playing it of late to see what they thought about it. The overall impression seems to be that it is a very neat and enjoyable system, with lots of decision making and tactical play enhanced by the use of the counters which determine who does what. This was a simple but really effective way to add an element of uncertainty and randomness to the game.

This was seen as a really positive aspect of the rules system and certainly seemed to result in a cut and thrust style game, with lots of choices and plenty of game play. I was duly impressed and thought it looked like a lot of fun, so I've dug out my copy of the rules for a proper read through. I bought these when they first came out but didn't get round to doing anything with them, despite being frustrated by Bolt Action, the rules of choice at the club.

One thing that does really appeal to me about Iron Cross in particular is the use of four or five man fire teams as the building blocks of a force, which means that I will have more than enough figures, heavy weapons and vehicles to put together a late war US unit using my existing collection, so no need to add loads more figures as with Chain of Command. I'll see if I can wangle a game at the club sometime soon....?? 

2 comments:

  1. I think it's overtaken BA as our 'go to' rules... plus you can pretty much field whatever you have in your collection which avoids the prescription of most lists. I couldn't make it last night but glad to hear it was well received :)

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  2. Yes, Alan, Colin and Gary were all very enthusiastic. It did look like a really well-paced and exciting game.

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