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This is the latest version of my quick reference play sheet for Broadside and Ram, with the tweaks to AF modifiers and repairs that I've made following on from the last three mini-campaign games. These will need play testing to see how they affect the balance of the game but I think they should help to make it a bit easier to inflict Crippled and Shattered results and a little harder to repair them using AP dice. I've also ditched the lower level of defence modifiers for armoured ships, as they're already armoured so have a DF to take this into account. In fact, I may well make this a negative modifier for unarmoured ships instead, although that might make them too vulnerable.
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