Monday, 6 April 2015
AK47 Campaign Rules
I wanted to run an AK47 mini-campaign at the club this year and planned to kick it of in February, but all this went out of the window due to the meltdown at work. Now things are looking slightly less manic and my workload is, hopefully, going to be reduced a bit next term, so I'm looking to relaunch the mini-campaign idea in the next couple of months.
I have three or four players lined up and have two useable armies to deploy, give or take a unit or two to paint up, so there's no problem getting the factions equipped for the game. I also have enough terrain with some room for a few extra bits. With the old AK47 rules available in pdf format everyone has ready access to the mechanics, so all that I need is a decent campaign system to make it work.
Luckily, I have a tried and tested system up my sleeve which has been used for both Back of Beyond and Aeronef. This is the system devised by Chris Peers for simple, fast play campaigns requiring minimal paperwork and record keeping. With a few tweaks and the incorporation of some club rules for various things, which we've worked out over the last half a dozen games, it should be spot on for AK47.
I'm going to write something up over the holidays and post it on the club forum, so that it gets the once over from the AK47 grognards. If there's still sufficient interest in a mini-campaign, I can then go ahead a set it up in June / July. It's been a long time in the making but, fingers crossed, it'll finally get up and running this year!