I've been thinking of alternatives to Bolt Action over the last couple of days. Although I like the rules and the production values, I'm not too keen on the system overall. I'm already planning to use Chain of Command as the ruleset of choice for my skirmish level games but, in the meantime, I've dug out a couple of older rulesets that I may well try out.
I'll sit down this weekend to have a more detailed look through Disposable Heroes and Rate of Fire, once I've dusted them off, with one or the other as a possible focus for a game at some point soon. I've heard good and bad things about both systems, so it'll be interesting to compare them with Bolt Action.