|Hard as nails at the back. Teapot at the Front|
|A disaster waiting to happen|
These have a very inconvenient habit of blowing up after only one hit, whether from a single shot from a rifle or a fusilade of fire from a whole unit of figures or heavy machine gun. This means they make excellent speed bumps and cover for your advancing infantry but are relatively useless otherwise, despite costing fifty points and being equipped with a Lewis gun or similar. I think that a 'house rule' is needed to fix this, especially as my opponent has the same problem, being in command of an archaeological expedition from the British Museum.
- First, roll to hit as usual for each figure firing, applying any relevant modifiers.
- Next, if a miss there will be no effect but, if a hit is scored re-roll the D6.
- If the score is 1-3, the shot has pinged off the engine block, scratched the woodwork or dinged the bumpers etc. No effect.
- If the score is 4-6, the shot has hit something unpleasant like the fuel tank, ammunition box, driver, tyres or radiator, and the vehicle is now hors de combat.