This is the system for evasive manoeuvres in Target Locked On:
Evasive manoeuvring can also be used to avoid incoming missiles.
(this is separate from using chaff or flares, as there's a different system for that)
This type of manoeuvre may be carried out once a missile has been fired. A pilot skill check must be passed. If the skill check is failed the aircraft does not carry out any manoeuvre. If the check is passed the aircraft can carry out any manoeuvre type it wishes.
Once the manoeuvre has been carried out roll 1d6. The target score equals 3 plus the weapons EW characteristic. If the roll is successful the missile misses and causes no damage.
Note that this manoeuvre still has a fuel consumption and speed reduction effect; these are applied during the aircraft’s next activation.
This all makes perfect sense to me but I can't help feeling that there's a bit of book keeping to do at the end, with fuel and speed reduction to take into account possibly several phases later. I was wondering if an alternative would be to take the hit for speed and fuel at the point of the manoeuvre, regardless of whether the aircraft has moved already or not?
This would obviously impact on the subsequent movement and could even lead to an involuntary stall, if the numbers were tight. I'm not sure how this would affect the flow of the game but it would avoid having to remember the fuel and speed reductions later in the game. I also thought that an evasive manoeuvre could be made at the expense of the free manoeuvre in the next turn of the game, perhaps even instead of the fuel and speed hit, although that would be a bit unrealistic.
I may try these ideas out and see if they work or are just unnecessary fiddles that aren't really worth bothering with?
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