Tuesday, 7 August 2018

Broadside and Ram: Breakout from Cherbourg (Part 1)


As promised, here's the first instalment of the INWarD 2018 game, focussed on an Anglo-French war c1870 in which a French squadron is attempting a break out into the English Channel from the blockaded port of Cherbourg. The game was played with my as yet unpainted 1/2400th scale Tumbling Dice ironclad models from the excellent Victorian range. To make up for the monotone effect, I used my new sea cloth which has a nice English Channel slightly choppy blue grey 'look'.


The scouting roll was won by the British, so the French started first but deployed second in the initial move. The British deployed first in line astern with HMS Aurora leading, followed by HMS Warrior and HMS Northumberland, with the Warrior as flagship for the squadron commander. The French deployed second in their 18'' zone at the opposite short edge of the table, with the ram Taureau in the lead, followed by the flagship Gloire, the Provence and the Flandre.

Turn 1

In turn 1 the French rolled a 2, -1 for their poor commander, so only had 1 Action Point (AP) to spend. The ironclad ram Taureau used that to accelerate to maximum speed (4), with the other warships following at their cruise speed of 4. There was no gunnery as both sides were out of range. 

Turn 2

In the following British turn, the Royal Navy had 5 APs to spend, so HMS Warrior turned 45 degrees to starboard and accelerated to maximum speed, with HMS Northumberland and HMS Aurora also turning so that they moved from line to echelon formation. They were still out of range so there was no gunnery once again.

 Turn 3

The French rolled 4-1 for a total AP score of 3. The Taureau now moved away from the rest of the French line to intercept the advancing British ironclads. As an independent ship the Taureau now did not need to expend AP's but had a -1 penalty to her Defence Factor (DF). Meanwhile, Gloire turned 45 degrees to port and accelerated to maximum speed with Flandre and Provence following in formation. There was still no gunnery as the range was too great.

Turn 4

The British rolled 6 + 1 for a total of 7 AP's. Two of these were used by HMS Warrior to close the range and to continue moving at maximum speed with HMS Northumberland following in echelon. HMS Aurora was released and now moved independently in a straight line for no AP cost. The gunnery range was now less than 8'' so the French, being the non phasing player, decided to fire a shot from Taureau's single barbette mounted 24cm bow chaser at HMS Northumberland.


The Taureau rolled a 6 and HMS Northumberland rolled a 1, which meant that a critical hit had automatically been inflicted. The subsequent modifiers to Attack Factor (AF) and Defence Factor (DF) resulted in a score of 8 for the French and 5 for the British, giving a Damaged result and reducing the ironclad's AF and DF by 1 point. The 2D6 roll for the Critical Hit also resulted in Engine Damage, reducing overall speed by 1 point. 

Good shooting!

Not to be outdone, HMS Northumberland now fired a broadside back. In the rules, damage is inflicted straight away but I decided to make firing simultaneous, as this seemed more realistic. Anyway, the British rolled a 5 and added the AF of 4 for a total of 9, with no other modifiers applicable, while the French rolled another 6 (!) and added the DF of 6 to give a total of 12 - 1 for being an independent command. 

This was a clearly a miss by the British gunners, which isn't surprising given the shock impact of the French gunfire and the small size of the rapidly approaching ironclad ram (funnily enough, HMS Northumberland had a notoriously useless main battery armament before 1875 too, so the end result actually made a lot of sense)

Turn 5

The French now rolled 2-1 for a total of 1 AP (what happened to all those 6's?). As Taureau was acting independently, she turned 45 degrees to starboard and moved forward 4'' at maximum ramming speed, heading for a side on impact with HMS Northumberland. The other French ironclads continued on their flanking manoeuvre, with Gloire in the lead spending the single AP to maintain maximum speed. It looked like the French escape plan was working!


As the British were the non-moving side this turn, they had a chance to fire first in the gunnery phase. This time HMS Warrior, supported by HMS Northumblerand, opened up with a full broadside on the Taureau at 5 1/2'' range. The D6 gunnery roll for the British was a 5 + 5 for the AF and +1 for supporting fire, giving a total score of 11. The Taureau's defensive roll was 5 + a DF of 6 but with a - 1 for having the T crossed, giving a total of 10. A Hit! The Taureau was now Damaged and had a -1 penalty for both AF and DF.


The Taureau's gunners now replied, targeting HMS Warrior. Once again the French gunners rolled a 6 and the Warrior a 1, giving another automatic Critical Hit. There was definitely something wrong with the bloody ships today! The gunnery calculations resulted in a narrow margin of 8 to 7, giving an overall plus to the French attack and causing HMS Warrior to be Damaged (-1AF/DF). The Critical Hit roll of 2D6 also caused Gun Deck damage of an additional -1 AF.

This was turning out to be a very good day for the crew of the Taureau. 

Zut Alors!

...to be continued.

4 comments:

  1. Gripping stuff! Good/poor dice rolling can offset any amount of skill. :/

    ReplyDelete
  2. The French definitely had luck on their side!

    ReplyDelete
  3. A thrilling story - itching to see the conclusion!

    ReplyDelete
  4. I fear it may not go well for the Royal Navy?

    ReplyDelete

Labels

Bag The Hun (852) Books (502) AK47 (499) Ironclads (492) Wings at War (415) Pre-Dreadnoughts (243) Back of Beyond (242) Coastal Warfare (225) Napoleonic Naval (200) Britain's Small Wars (199) Bolt Action (175) Victory at Sea (171) What a Tanker (171) Knights of the Sky (164) Target Locked On (163) MiG Alley (160) Chain of Command (149) Old West (147) Find Fix and Strike (138) Bag The MiG (126) Naval Thunder (120) Sandbox Skirmish (119) Naval Command (118) Air War Over Khalkhin Gol (117) Pirates (116) Indo China / Vietnam (114) Fistful of Lead (109) 15mm Sci-Fi / Near Future (95) Darkest Africa (91) VBCW (89) Strength and Honour (86) Continuation War (82) Ancients (81) Shows (79) ACW (77) The Football War (76) Corsairs and Cavaliers (71) Boardgames (67) France's Small Wars (67) Shipwreck! (66) BKC (65) Rapid Fire (63) Saurian Safari (62) Cruel Seas (60) Saga (60) Air War C21 (59) Journals (58) The Men Who Would Be Kings (58) Nimitz (55) Flashpoint Alto Cenepa (53) IABSM (53) International Naval Wargaming Day (53) Gladiators (51) Flashpoint Taiwan (50) Finest Hour (49) Red Actions! (47) Fortifications (46) Scramble for Britain (45) Flashpoint Baltic (42) Duel of Aces (41) War of the Pacific (40) Cold War (39) Flames above the Falklands (38) Thud Ridge (37) SCW (36) Desert Spitfires (35) Death in the Dark Continent (34) RCW (34) One Hour Wargames (33) Algernon Pulls It Off (32) Atlantic Wall (31) English Civil War / Anglo Dutch War Naval (31) Lion Rampant (31) Post Apocalypse (31) Iron Cow (30) Bag the Springbok (29) Mexican Revolution (28) Normandy Firefight (28) Full Thrust (27) Dreadnoughts (26) It Rolls For Ivan (26) 2mm English Civil War (24) Bulldogs Away! (24) Samurai (24) Jet Knights of the Sky (23) 28mm English Civil War (22) Imaginations (22) Achtung Kommando! (21) Arctic Eagles (21) Flashpoint PVO (21) Ancient Naval (20) PITS (20) Galactic Heroes (19) Steamer Wars (19) Strontium Dog (19) Iron Cross (18) Winter War (18) Aeronef (15) Aircraft (15) Imperial Commander (15) Rate of Fire (15) Zulus! (15) Aliens (14) Dragon Rampant (14) Black Ops (13) CY6 Jet Age (13) Congo (13) Mad for War (13) Impetus (12) Wars of Insurgency (12) Flashpoint Fleet Air Arm (11) Gaslands (11) 633 Squadron (10) Franco Thai Air War (10) Get the Goeben! (10) Jungle Green (10) Sharp Practice (10) 28mm Future Wars (9) Bohica (9) Dux Britanniarum (9) Fire in the Sky (9) HYW (9) Merry Xmas Mr Sankara (9) Adventures in Jimland (8) Bombers over Germany (8) Cry Havoc (8) French Indian Wars (8) Renaissance Naval (8) Star Wars Legion (8) Sword and Spear (8) Through The Mud and Blood (8) Air War Angola (7) Frostgrave (7) Target for Tonight (7) A Mighty Fortress (6) AirWar:1918 (6) Five Parsecs From Home (6) French Resistance (6) Check Your Six! (5) Five Men at Kursk (5) Fivecore Skirmish (5) Maurice (5) Seven Days to the River Rhine (5) Three Musketeers (5) What a Cowboy (5) Wings Over Suez (5) Arab Revolt (4) Corvette Command (4) In Her Majesty's Name (4) Infamy Infamy (4) Medieval Naval (4) Never Mind The Billhooks (4) Battletech (3) Gangsters (3) HOTT (3) Hind Commander (3) Lord of the Sea (3) Luft 46 (3) Mourir Pour l'Indochine (3) Sturmovik Commander (3) Whispering Death (3) Blood Red Skies (2) Chincha Islands War (2) Crom (2) Disposable Heroes (2) Fire and Steel (2) Fivecore Company Command (2) Iron Stars (2) Judge Dredd (2) Lethal Skies (2) NUTS! (2) No Go Zone (2) Pulp! (2) Starfighters! (2) War in El Dorado (2) A Billion Suns (1) Air War 1940 (1) Battlegroup (1) Black Powder (1) Convoy (1) Dropzone Commander (1) Falklands War (1) Harpoon (1) If The Lord Spares Us (1) Indo-Pakistan War (1) Lacquered Coffins (1) Load and Return (1) MiG Hunters (1) Missile Threat (1) Missiles at Sea (1) Naval Wargames Society (1) Norway 1940 (1) Oi Navarcoi! (1) Sea Wars Fleet Actions (1) Si Vis Pacem (1) Spanish American War (1) Sunray is Down (1) Ultracombat Normandy (1) Wars of the Roses (1) Xenos Rampant (1)