Saturday, 5 September 2020

They Think It's All Over


I was having a tidy up under the workbench today when I re-discovered two shiny metal pencil boxes containing my unfinished 1/600th scale aircraft for the 1969 Football War between Honduras and el Salvador. What you see here is pretty much the entire air forces for both sides in the so-called 100 Hour War, with the El Salvadorian aircraft on the left and the Hondurans on the right. As there are so few, I'm thinking of finishing them off after the ACW ironclads have been painted, to give me some much needed painting practice before I tackle the Bombers Over Germany project later on. 


I'm also hoping that the Wings at War variant that I wrote for the Football War - Corsairs and Cavaliers - might actually be published before the end of the year, although I might need to nudge Paul at Tumbling Dice to see what he's thinking about in terms of a possible release date. It's been hanging about for a year or two now and Paul has told me it's on his 'to do' list for 2020, but he's got a lot of other things on his plate at the moment so I'm not holding my breath. At least I'll have some aircraft lined up to use when it does get published!

5 comments:

  1. It will be a purchase for me when it is released.

    Cheers,

    Pete.

    ReplyDelete
  2. I'll let you know as soon as I know :O)

    ReplyDelete
  3. Jim - have just discovered Wings at War & your blog - great stuff, thanks for sharing :)
    Could I ask you a rules question - I'm a bit confused about Action Points / Energy and how / when that gets 'reset' etc as part of the turn process..

    ReplyDelete
    Replies
    1. Hi Nick,

      Energy at the start of a turn = your action points for that turn.

      When you have spent your action points for a turn, you must have energy remaining, otherwise you will stall =/or spin out.

      The idea is to spend your AP's in a way that you equal your starting energy....no more, no less (definitely not more, as you break up!)

      The next turn will then kick off with your energy rating minus any loss due to your previous turn manoeuvres = your new AP total.

      It sounds complicated but, with little D6 to track energy, it's not too abstract.


      :O)

      Delete
    2. Ah - got it; that's *really* helpful Jim - thank you. I think I was overthinking it ;)
      Have got MiG Alley and Scramble for Britain (landed yesterday) - they're great value & I'm likely to pick up Thud Ridge and Flames Above the Falklands
      Thanks again

      Delete

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