I had a very enjoyable, fast paced game of Find, Fix and Strike yesterday, with a re-enactment of the Battle of the Denmark Straits using my handful of 1/6000th scale warships. The game lasted for six turns, during which HMS Hood was straddled by Prinz Eugen and suffered light damage from the 15'' guns of the Bismarck. However, the combined battering of the Bismarck by HMS Hood and HMS Prince of Wales, started with light damage and a fire that escalated into a raging fire, eventually destroying the pride of the Kriegsmarine as it spread out of control.
The Prinz Eugen decided to turn tail and escaped along the edge of the pack ice and off the table but did manage to inflict some damage and a minor fire on HMS Hood before evading. I really enjoyed the pace of the rules and the simple but realistic mechanisms for gunnery, so I'll definitely be making Find, Fix and Strike my 'go to' set of fast play rules for WW2 naval games. I do need to find a better way of marking damage levels, however, as the little plastic counters I used in the game - yellow for light damage, orange for heavy damage and red for crippled damage - don't really look that great on the table.
I am a big fan of David M’s rules and want to give FFS a try. I’m a bit iffy on the torpedo rules, as it seems much too hard to score a hit at close range. But that can be tinkered with.
ReplyDeleteQuite a reversal of fortune.
ReplyDeleteLooks like it was great fun.
ReplyDeleteCheers,
Pete.
Thanks Pete
DeleteI'm looking forward to playing FFS, as GQ has been my go-to rule set until now. I agree that brightly coloured damage chits don't look good on the table, and I will be looking to find an alternative.
ReplyDelete