Friday 9 February 2024

Wings at War 'How To?'

 

Mr Tumbling Dice, Paul Sulley, asked me for some reason to proofread and edit the Wings at War rule booklets to see if I could make the movement, energy management and action point system less opaque for customers. Apparently, he's had a lot of emails from prospective players who are confused by the text and who have given up on the game before they've had a chance to try it out. I thought the best way to clarify things would be to produce a set of 'box out' example moves including one turn that works and another where the flight parameters are exceeded, resulting in too much energy at the end of the turn and a spin, resulting in a crash. Here's the first example using the Desert Spitfires rules as a template, although the idea would be to modify this to fit the other rules in the series. Any feedback would be very welcome.

12 comments:

  1. Hi Jim. Have you considered putting a running total of energy, maybe in brackets, next to the turn every cost? That way the reader could follow the mechanics action by action.

    ReplyDelete
    Replies
    1. Good idea. I decided to leave the energy calculation to the end because it causes the most confusion. Players think you adjust energy as you go along but it only happens at the end of the turn. I think the biggest misconception is that action points and energy are the same thing, which they are not.

      Delete
    2. I agree that adding a running total of energy would be good, and suggest adding a count down for action would also be helpful.
      I suggest the energy costs should be more radical to demonstrate how much they change. Perhaps more of dive/turn/attack/climb than climb/move/move/attack.

      Delete
    3. Yes, the second example will have more complex manoeuvres

      Delete
  2. Hi Jim, I find that example simple enough to follow. I guess the two cases that people probably need to have explained are (1) variable AP costs, especially as the last action in a turn, so that AP usage exceeds starting energy & (2) Climbing despite low energy (maybe energy = 2, so that starting energy reaches 0 on the following turn)

    ReplyDelete
    Replies
    1. Absolutely, the second walk through has both of those things included.

      Delete
  3. Your energy summary math is wrong. It should be 6 - 2 + 0 + 1 + 0 = 5.

    ReplyDelete
  4. Yep, already changed to Energy Gain / Loss

    ReplyDelete
  5. Hi Jim, in addition to the above, show the difference between 'Power' and 'Move'. Each enables the plane to fly 5" forward, but only one leads to a gain in energy. Probably by throttling up. I think a clarification for this choice would help.

    As I have the rules, but not played them yet, I do have a question: why not use power in both moves to get back to 6 energy points? Likely additional power is limited and the players will have to make a choice about its use.

    Regards, Swen

    ReplyDelete
  6. I can add the Power effect in brackets 👍

    ReplyDelete
    Replies
    1. I didn't want to get back to energy 6 as I wanted to show that it is the maximum energy rating. I think it should really be called the Energy Limit in the rules, as Energy Rating is a bit confusing.

      Delete

Labels

Bag The Hun (749) AK47 (491) Books (484) Ironclads (482) Wings at War (392) Back of Beyond (241) Pre-Dreadnoughts (229) Coastal Warfare (226) Britain's Small Wars (199) Bolt Action (175) What a Tanker (170) Napoleonic Naval (166) Target Locked On (162) Victory at Sea (155) Knights of the Sky (152) MiG Alley (150) Chain of Command (146) Old West (146) Find Fix and Strike (137) Sandbox Skirmish (119) Naval Command (118) Bag The MiG (117) Naval Thunder (117) Pirates (116) Indo China / Vietnam (114) Air War Over Khalkhin Gol (109) Fistful of Lead (108) 15mm Sci-Fi / Near Future (95) Darkest Africa (92) VBCW (89) Strength and Honour (84) Shows (79) Ancients (78) ACW (77) The Football War (75) France's Small Wars (67) Boardgames (66) Corsairs and Cavaliers (66) Shipwreck! (66) BKC (65) Rapid Fire (63) Saurian Safari (62) Cruel Seas (60) Saga (60) Air War C21 (58) The Men Who Would Be Kings (58) Journals (57) Nimitz (55) Flashpoint Alto Cenepa (53) IABSM (53) Flashpoint Taiwan (50) Finest Hour (49) Gladiators (49) International Naval Wargaming Day (47) Red Actions! (47) Scramble for Britain (44) Flashpoint Baltic (42) Fortifications (41) Cold War (39) Duel of Aces (36) SCW (36) Thud Ridge (36) Desert Spitfires (34) Flames above the Falklands (34) RCW (34) War of the Pacific (34) Death in the Dark Continent (33) Atlantic Wall (31) Post Apocalypse (31) English Civil War / Anglo Dutch War Naval (30) Iron Cow (30) Lion Rampant (30) Bag the Springbok (29) Algernon Pulls It Off (28) Mexican Revolution (28) Normandy Firefight (28) Full Thrust (27) It Rolls For Ivan (26) Bulldogs Away! (24) One Hour Wargames (24) Samurai (24) Jet Knights of the Sky (23) 28mm English Civil War (22) Imaginations (22) Achtung Kommando! (21) Flashpoint PVO (21) PITS (20) Galactic Heroes (19) Steamer Wars (19) Strontium Dog (19) Ancient Naval (18) Iron Cross (18) Winter War (16) Aeronef (15) Aircraft (15) Imperial Commander (15) Rate of Fire (15) 2mm English Civil War (14) Aliens (14) Arctic Eagles (14) Dragon Rampant (14) Mad for War (14) Black Ops (13) CY6 Jet Age (13) Congo (13) Impetus (12) Wars of Insurgency (12) Zulus! (12) Flashpoint Fleet Air Arm (11) Gaslands (11) 633 Squadron (10) Franco Thai Air War (10) Jungle Green (10) Sharp Practice (10) 28mm Future Wars (9) Bohica (9) Dux Britanniarum (9) Merry Xmas Mr Sankara (9) Adventures in Jimland (8) Cry Havoc (8) Dreadnoughts (8) French Indian Wars (8) HYW (8) Renaissance Naval (8) Star Wars Legion (8) Sword and Spear (8) Through The Mud and Blood (8) Frostgrave (7) Target for Tonight (7) Five Parsecs From Home (6) French Resistance (6) A Mighty Fortress (5) Air War Angola (5) AirWar:1918 (5) Bombers over Germany (5) Check Your Six! (5) Five Men at Kursk (5) Fivecore Skirmish (5) Maurice (5) Seven Days to the River Rhine (5) Three Musketeers (5) Arab Revolt (4) Continuation War (4) Corvette Command (4) In Her Majesty's Name (4) Infamy Infamy (4) Medieval Naval (4) Never Mind The Billhooks (4) What a Cowboy (4) Battletech (3) Gangsters (3) HOTT (3) Hind Commander (3) Lord of the Sea (3) Luft 46 (3) Mourir Pour l'Indochine (3) Sturmovik Commander (3) Whispering Death (3) Wings Over Suez (3) Blood Red Skies (2) Chincha Islands War (2) Crom (2) Disposable Heroes (2) Fire and Steel (2) Fivecore Company Command (2) Iron Stars (2) Judge Dredd (2) Lethal Skies (2) NUTS! (2) No Go Zone (2) Pulp! (2) Starfighters! (2) War in El Dorado (2) A Billion Suns (1) Air War 1940 (1) Battlegroup (1) Black Powder (1) Dropzone Commander (1) Falklands War (1) Harpoon (1) Load and Return (1) Missile Threat (1) Missiles at Sea (1) Naval Wargames Society (1) Norway 1940 (1) Spanish American War (1) Sunray is Down (1) Ultracombat Normandy (1) Xenos Rampant (1)