UNIT NAME Handgonnes POINTS 4
Attack 7+ Attack value 6
Move 6+ Defence value 6
Shoot 8+ Shoot value / Range 6 / 12”
Courage 4+ Maximum movement 6”
Armour 2 Special rules Bang; Panic
Models per unit: 6
• Bang: All units count as Armour 1 against Shooting by this unit (Armour 2 if in cover).
• Panic: When this unit Shoots, the target unit must take a Courage test regardless of the number of hits inflicted.
• Pavises @ 2 points per unit. As for Crossbows.
I was just going to class them as bidowers but now have some specific rules that take into account the impact of handguns in the late medieval period. The author has a note of caution about these rules, as they may be a little a-historical and could unbalance things a bit. It will be interesting to see how they work in practice!
Here's the link to the Dux Rampant forum: http://duxrampant.yuku.com/