Thursday, 10 April 2025

Fire Factors in Algernon Pulls It Off!


One thing I noticed in my play test game yesterday, at least compared to Bag the Hun, is the feeble fire power which makes it difficult to score any significant damage. Using the revised fire factors in the expanded lists, I started out with only three dice, adding a handful for range and positioning, so few that an opposing saving roll often wiped out any potential hits. This made it extremely tough for the attacker, even when tailing at close range, although my terrible dice rolling also had an impact. 

To remedy this, at least in part, I'm going to go back to using the fire factors in the original aircraft lists from the rules. These give a fire factor of two for each gun, so that a Sopwith Camel has a factor of four instead of three, for example. It's not much of an increment but enough to make a difference. I'm also going to give rear gunners with twin mounts a fire factor of four, instead of three, as I don't see the logic in a reduced rate of fire even though the number of guns is effectively doubled.

This minor tweak should give attackers a slightly better starting point when rolling for hits, countering the defensive dice roll of the target, which can be quite high if the target aircraft is very manoeuvrable. A more radical approach would be to double the fire factors in the supplemental aircraft lists, to give a fire factor of between four and six dice in most cases, but I'll leave that as a last resort if switching to the original fire factors doesn't cut the mustard.

2 comments:

  1. A note with twin observer guns - they were heavy! Twin guns in the cowling were great, since they were aimed by pointing the aircraft. Twin guns on a pintle mount were more problematic, since the observer had to pivot and aim them. From a moving aircraft with a slipstream whipping past. It wasn't easy. I have a recollection I've come across references to crews losing one of the guns to improve ease of handling in a dogfight.

    My own rules don't make any double guns twice the strength of the equivalent single, and they reduce the firepower of pivot guns as well as they were harder to aim and maintain a sustained fire with.

    ReplyDelete
  2. Good points. I'm just concerned that the weak fire factors for rear gunners, especially when firing at tailing e/a head on, will make them too ineffective, with hits almost impossible. By bumping up twin rear hubs, which are not common anyway, it might give them more of a fighting chance. But I do take your point and you are absolutely right in questioning the effectiveness of twin mounted guns.

    ReplyDelete

Labels

Bag The Hun (870) Books (513) AK47 (500) Ironclads (493) Wings at War (419) Pre-Dreadnoughts (249) Back of Beyond (243) Coastal Warfare (226) Napoleonic Naval (202) Britain's Small Wars (199) Bolt Action (175) Victory at Sea (174) Knights of the Sky (172) What a Tanker (172) Target Locked On (163) MiG Alley (162) Chain of Command (149) Old West (147) Find Fix and Strike (141) Bag The MiG (129) Algernon Pulls It Off (124) Naval Thunder (120) Sandbox Skirmish (119) Naval Command (118) Air War Over Khalkhin Gol (117) Pirates (117) Indo China / Vietnam (116) Fistful of Lead (109) 15mm Sci-Fi / Near Future (95) Darkest Africa (95) Strength and Honour (89) VBCW (89) Continuation War (85) Ancients (82) Shows (79) ACW (77) Duel of Aces (77) The Football War (76) Corsairs and Cavaliers (72) Boardgames (67) France's Small Wars (67) Shipwreck! (66) BKC (65) Rapid Fire (65) Saga (63) Saurian Safari (63) Air War C21 (60) Cruel Seas (60) Journals (60) The Men Who Would Be Kings (58) Nimitz (57) IABSM (55) One Hour Wargames (55) Flashpoint Alto Cenepa (53) International Naval Wargaming Day (53) Gladiators (51) Flashpoint Taiwan (50) Finest Hour (49) Fortifications (49) 2mm English Civil War (48) Red Actions! (47) Scramble for Britain (45) Flashpoint Baltic (42) Flames above the Falklands (40) Spandau and Lewis (40) War of the Pacific (40) Cold War (39) Death in the Dark Continent (38) Thud Ridge (37) SCW (36) Desert Spitfires (35) RCW (34) Atlantic Wall (32) English Civil War / Anglo Dutch War Naval (31) Lion Rampant (31) Post Apocalypse (31) Dreadnoughts (30) Iron Cow (30) Bag the Springbok (29) Mexican Revolution (28) Normandy Firefight (28) Full Thrust (27) It Rolls For Ivan (26) Bulldogs Away! (24) Samurai (24) Winter War (24) AirWar:1918 (23) Jet Knights of the Sky (23) 28mm English Civil War (22) Arctic Eagles (22) Imaginations (22) Achtung Kommando! (21) Flashpoint PVO (21) Ancient Naval (20) PITS (20) Steamer Wars (20) Galactic Heroes (19) Strontium Dog (19) Iron Cross (18) Portable Pike and Shot (18) Aeronef (15) Aircraft (15) Imperial Commander (15) Rate of Fire (15) Zulus! (15) Aliens (14) Dragon Rampant (14) Black Ops (13) CY6 Jet Age (13) Congo (13) Mad for War (13) Impetus (12) Wars of Insurgency (12) What's on the Workbench? (12) Flashpoint Fleet Air Arm (11) Gaslands (11) Get the Goeben! (11) HYW (11) Sharp Practice (11) 633 Squadron (10) Bohica (10) Franco Thai Air War (10) Jungle Green (10) 28mm Future Wars (9) Dux Britanniarum (9) Fire in the Sky (9) Merry Xmas Mr Sankara (9) Adventures in Jimland (8) Bombers over Germany (8) Cry Havoc (8) French Indian Wars (8) Lacquered Coffins (8) Ravenfeast (8) Renaissance Naval (8) Star Wars Legion (8) Sword and Spear (8) Through The Mud and Blood (8) Air War Angola (7) Frostgrave (7) Target for Tonight (7) A Mighty Fortress (6) Five Parsecs From Home (6) French Resistance (6) Check Your Six! (5) Five Men at Kursk (5) Fivecore Skirmish (5) Maurice (5) Seven Days to the River Rhine (5) Three Musketeers (5) What a Cowboy (5) Wings Over Suez (5) Arab Revolt (4) Blood Red Skies (4) Corvette Command (4) In Her Majesty's Name (4) Infamy Infamy (4) Medieval Naval (4) Never Mind The Billhooks (4) Battletech (3) Fivecore Company Command (3) Gangsters (3) HOTT (3) Hind Commander (3) Lord of the Sea (3) Luft 46 (3) Mourir Pour l'Indochine (3) Sturmovik Commander (3) Whispering Death (3) Black Powder (2) Chincha Islands War (2) Crom (2) Disposable Heroes (2) Fire and Steel (2) Iron Stars (2) Judge Dredd (2) Lethal Skies (2) NUTS! (2) No Go Zone (2) Pulp! (2) Starfighters! (2) War in El Dorado (2) 2mm Portable Ancient Wargames (1) A Billion Suns (1) Air War 1940 (1) Archibald (1) Battlegroup (1) Certainly Not! (1) Convoy (1) Dropzone Commander (1) Falklands War (1) Harpoon (1) If The Lord Spares Us (1) Indo-Pakistan War (1) Load and Return (1) MiG Hunters (1) Missile Threat (1) Missiles at Sea (1) Nam '68 (1) Naval Wargames Society (1) Norway 1940 (1) Oi Navarcoi! (1) Sea Wars Fleet Actions (1) Si Vis Pacem (1) Spanish American War (1) Sunray is Down (1) Thumbs Up! (1) Ultracombat Normandy (1) Wars of the Roses (1) Xenos Rampant (1)