sci fi

sci fi

Saturday, 7 April 2012

The Quick and the Dead


I'd read some mixed reviews about these coastal forces rules but, as they were reduced over at Wargames Vault, I thought I'd take the plunge and order a set. I thought the card based turn-less approach looked interesting, along with the emphasis on fast play and 'off the cuff' decision making, which seems to me to be pretty much what it's all about. I think they're in the same vein as the TFL Coastal Patrol rules, which can't be a bad thing in my book.

The rules themselves are well presented and clearly explained, although with a bit of a homegrown production value about them, which I actually quite like. There are some good scenarios included although they're all from the Med so a bit limited in scope. However, I think the rules themselves might be rather good for a bit of fast and furious coastal warfare.

It's one of my supposed projects for this year as well!

3 comments:

  1. So which would you recommend of the two rule sets?

    One of the important things (I think) about coastal warfare is a modest campaign system to allow your crews to skill up. Do either of these have scope that included?

    thanks and Happy Easter

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  2. PS Mind you a small campgaign system isn't too hard to introduce either

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  3. Good question.

    I haven't played either rules but reckon they both have the potential to be campaign based. I think the TFL rules would be better suited to this approach though.

    Cheers

    Jim

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