As the sun was setting on the dusty border town, the last remaining outlaw faced odds of two to one, so decided to go out in a blaze of gunfire. He played a Queen of Hearts, taking two shots at the deputy with the pistol. The shots hit their mark, the first causing a pin and the second another wound. The lawman attempted to unpin but rolled a natural 1, which meant he ran for the hills. The rifle armed lawman also failed to unpin and, rolling a 1 on the D10, decided to live to fight another day. skedaddling after the first deputy rather than sticking around to fight it out.
So, what do I think of A Fistful of Lead Reloaded?
This really is a great set of western gunfight rules. On the surface it looks pretty basic but dig a bit deeper and the tactical game play and lack of clutter in the rules system makes for a very enjoyable, skirmish level game. I particularly like the way the use of playing cards, which might be seen as a bit of gimmick, actually makes the whole system work very well, especially with the Special Cards which add a whole new aspect to the sequence of play. When you also add the campaign rules to the equation, including numerous scenarios and the opportunity to develop your gang from one to the next, you have the potential for some cracking multiplayer club games.
A definite thumbs up!