Tuesday, 4 February 2020

Ramming Play Test


I have revised my rules amendment for ramming and collisions in Broadside and Ram, after some question marks over the use of speed as a modifier, to produce a more effective procedure based on my thoughts and some useful feedback on the Ironclads IO group:

  • Both vessels roll for effect (9.)  GB, SS and MS cannot launch deliberate ram attacks but may collide.
  • Ramming angle must be 45 to 90 degrees otherwise ships will glance off.
  • Attacker rolls 1D6 (+1D6 for a Ram Bow, +1D6 if AS vs WS/SS/MS, +1D6 if rammed ship stationary)
  • Defender rolls 1D6 + DF
  • The loser is Silenced and the winner is Damaged. Both ships are stationary after ram or collision.
  • Ramming ship must disengage before further movement can take place (5.). Reverse 1’’ backwards (counts as a Turn requiring 1AP) but cannot be followed by any other movement this turn.

I decided to play test this system and it seemed to work out okay, giving a marginal chance of success in normal circumstances but a bit of a better chance if the attacker has a ram bow. The ideas is not to make ramming very effective and probably more dangerous for the ramming vessel, which seems to be the overall outcome. Anyway, here are the results of the various ramming attempts, using different models but keeping the general parameters mostly the same.



2 comments:

  1. Ah, the fun of rules testing! Which reminds me, I need to test the Battlefleet 1900 pre-Dreadnought rules.

    ReplyDelete

Labels

Bag The Hun (483) AK47 (361) Books (361) Ironclads (256) Back of Beyond (201) Wings at War (179) What a Tanker (163) Coastal Warfare (160) Bolt Action (159) Old West (131) Target Locked On (126) Chain of Command (120) Bag The MiG (114) Pirates (112) MiG Alley (108) Britain's Small Wars (96) Fistful of Lead (90) 15mm Sci-Fi / Near Future (89) VBCW (89) Sandbox Skirmish (82) Darkest Africa (77) Shows (75) Pre-Dreadnoughts (73) Knights of the Sky (70) Victory at Sea (69) Indo China / Vietnam (68) BKC (65) Napoleonic Naval (60) Rapid Fire (60) Saga (57) Boardgames (55) Saurian Safari (53) Flashpoint Taiwan (47) IABSM (47) Gladiators (45) France's Small Wars (44) Journals (43) Flashpoint Alto Cenepa (42) Flashpoint Baltic (42) The Football War (40) Naval Thunder (34) Post Apocalypse (31) Atlantic Wall (30) Iron Cow (29) Air War C21 (27) Normandy Firefight (27) The Men Who Would Be Kings (27) ACW (25) Full Thrust (25) Mexican Revolution (25) Lion Rampant (24) Desert Spitfires (23) Fortifications (23) Samurai (23) Cold War (21) Flashpoint PVO (21) Achtung Kommando! (20) PITS (20) 28mm English Civil War (19) Galactic Heroes (18) Iron Cross (18) Death in the Dark Continent (17) Find Fix and Strike (17) Strontium Dog (16) Aircraft (15) Rate of Fire (15) Imaginations (14) Imperial Commander (14) International Naval Wargaming Day (14) Aliens (13) Black Ops (13) Congo (13) Dragon Rampant (13) Naval Command (12) SCW (12) Aeronef (11) CY6 Jet Age (11) Gaslands (11) Impetus (11) Flashpoint Fleet Air Arm (10) 633 Squadron (9) Scramble for Britain (9) Sharp Practice (9) Zulus! (9) 28mm Future Wars (8) Adventures in Jimland (8) Ancients (8) Dux Britanniarum (8) Ancient Naval (7) Cry Havoc (7) French Indian Wars (7) Frostgrave (7) English Civil War / Anglo Dutch War Naval (6) Flames above the Falklands (6) Five Men at Kursk (5) Star Wars Legion (5) Three Musketeers (5) Arab Revolt (4) Duel of Aces (4) French Resistance (4) HYW (4) In Her Majesty's Name (4) Maurice (4) Check Your Six! (3) Gangsters (3) HOTT (3) Luft 46 (3) Shipwreck! (3) Air War Over Khalkhin Gol (2) Crom (2) Disposable Heroes (2) Fire and Steel (2) Hind Commander (2) Iron Stars (2) Lethal Skies (2) NUTS! (2) No Go Zone (2) Sturmovik Commander (2) War in El Dorado (2) Winter War (2) 2mm ECW (1) Battlegroup (1) Dropzone Commander (1) Missile Threat (1) Red Actions! (1) Through The Mud and Blood (1) Thud Ridge (1) Ultracombat Normandy (1)