I was excited to learn that David Manley of Long Face Games has written a full campaign system for the Indonesian Confrontation, designed for Find, Fix and Strike. I've run my own solo campaign for this before using Naval Command, so have a lot of the models required and a good background grasp of the conflict, which will enable me to pick this up and run with it almost straight away. It's a fascinating subject and ideal for campaign purposes, as well as allowing for some iconic naval warships and aircraft to be deployed. Brilliant!
Jim's Wargames Workbench
Welcome to my blog. I have upwards of 100 projects in various stages of incompletion or total abandonment, so you may well find something of interest if you rummage about a bit. I concentrate on solo air and naval wargaming but other 'skirmishy' things quite often pop up out of nowhere, only to disappear again after something else grabs my attention. I even finish the occasional project now and again!
Wednesday, 10 June 2026
Tuesday, 9 June 2026
Algy's Bonzer Balloon Busting Game Generator
I'm thinking of devising a mash up of the dogfight game generator I designed a few months ago with the balloon busting rules (Section13 p31), to create a simple system for balloon busting sorties in Algernon Pulls It Off!
The initial ideas include a random number of balloons (1D4+1) placed by the defender, within certain restrictions, each defended by an Archie zone (6 hexes in radius)
There will also be defending fighter aircraft, again generated by die roll (1D6), which begin off table. They will enter individually after the attackers but will have to roll to do so each turn, possibly using a countdown mechanism of some sort.
The number (1D4) and skill level of the attackers will be randomly generated as well. Attacking aircraft will choose a high altitude or low altitude approach when entering the table. Attacking aircraft may be fitted with rockets and may also have incendiary ammunition.
All pilots on both sides will be Junior Ace, Veteran or Regular. No Top Aces (too sensible or too valuable to be risked) or Sprogs (too inexperienced to be permitted). I'm thinking of limiting the number of Aces to probably a maximum of one Junior Ave per side, so as not to imbalance the game.
One thing I might include is a chance that one balloon may be designated as a decoy, possibly on a die roll made by the defender. This will explode when the attacking aircraft is within 3 hexes. The attacker will then have to roll on the exploding aircraft table (10. 1.8) but modified to cause (2C) damage. The identity of the booby trapped balloon will be kept hidden until it goes boom!
Monday, 8 June 2026
On the Horizon
I'm starting painting the 1/600th scale Roland C.II models but have decided to deploy exactly the same paint shades that I used for the Airfix 1/72nd scale equivalent, one of which I painted many years ago for wargaming. The shade of choice is a very old pot of Citadel Horizon Blue, which I bought in The Works after Games Workshop ditched the old range of Warhammer paints, I reckon about twenty years ago. It's still going strong and is the perfect shade of light blue!
Saturday, 6 June 2026
Samurai Blades Birthday Present
More Tiddly Planes
A wet and windy afternoon better spent at the workbench rather than outdoors. Here we have three 1/600th scale Tumbling Dice Roland C.II two seaters, an Albatros C.III observation machine and Albert Ball's Nieuport 17, the latter a Tumbling Dice Nieuport 17 with the upper wing pinched from a Nieuport 11 model. I'm away tomorrow but hope to start painting these after the weekend.
Friday, 5 June 2026
Algernon Pulls It Off! Scenario Sketch
I was looking for a potential scenario for Algy today featuring the Roland C.II, when I stumbled across this rather unusual action from September 1916, as illustrated in a painting by Michael Turner. Here are the notes accompanying the painting:
Rocket Man
In late afternoon on September 15th 1916, Captain Albert Ball took off alone on patrol to seek out enemy observation balloons, his Nieuport 17 armed with Le Prieur rockets mounted on its interplane struts.
Sighting a German patrol of three Roland C11s, he approached unnoticed from behind and below, and fired a salvo of all eight rockets into their formation. Completely taken by surprise, the enemy aircraft scattered in alarm, and Ball promptly shot one of them down.
I think this would make a great scenario, especially as it includes the very unorthodox use or Le Prieur rockets and a famous RFC ace to boot! It will take some further research and some rule tweaking to set up, but I reckon it would make a brilliant solo or two player game. I happen to have the 1/600th models I need for the scenario in the bits box, so I'll see what I can get sorted over the weekend.
Thursday, 4 June 2026
Algernon Pulls It Off Club Game Logistics
I'm starting to get myself organised for the club Algy game in a couple of weeks, the Digger Dogfight scenario from the Jasta 18 Lard Mag scenarios, by editing and printing off the aircraft sheets and the card deck. I'll get these filled in, cut out and assembled at the weekend, which theoretically puts me in a position to paint up some 1/300th scale aircraft, if I don't get distracted by the other things in the next ten days or so? If not, this will be played out in glorious 1/600th scale, as I have all the models ready to go!
Wednesday, 3 June 2026
War of the Pacific Base Bosh - Chileans
I finished repainting and relabelling the bases on my 1/2400th scale Chilean fleet for the War of the Pacific at the weekend, so that's another thing on the 'to do' list ticked off. I have a few slots left empty in the storage box which I'm planning to fill with transports and armed merchant ships but I'm having trouble locating suitable models, either to convert or to use as proxies. I can also add more torpedo boats for both sides and perhaps even a submarine, the Toro, but for the moment it's job done and dusted!
Tuesday, 2 June 2026
June Project - Napoleonic Naval Box Fillers
The project for this month is to fill up the gaps in my French and British 1/2400th Napoleonic fleets, which is something I've been meaning to sort out for a while. As previously mentioned, this involves assembling and painting three additional ships of the line for the Royal Navy and three for La Royalle, along with a couple of frigate for the latter. Not too much to do but enough to keep me busy. If I get them finished, I can then have a go at painting the American ships that I have assembled to fill in one of the compartments at the front of the storage box.
Sunday, 31 May 2026
Unfinished 2mm ECW Project Potential
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| The box of based units ready to go |
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| The Cornish Royalist Army 1643 |
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| The three test bases |
I hage been sifting through the unfinished projects from the last couple of years in order to short list some things to finish off in June and July, rather than starting anything new. One thing I have been considering that is not a naval project is the 2mm English Civil War project for 1643 in the South West. I dropped this after buggering up the bases of the Cornish Royalist army but managed to salvage some of the units, as well as the three bases that I completed as a test run. I quite fancy finishing off the Royalists using the bases I didn't screw up and perhaps even go on to complete the Parliamentarian forces too. It's another option at the very least and a nice change from air and naval stuff.



















