Sunday, 21 June 2026

Komar Fast Attack Missile Boats




I painted the 1/3000th Komar FAC models that I converted from Navwar Osa missile boats during the week. These are for my Indonesian navy fleet during the Konfrontasi conflict of the early 1960's, as they were quite possibly the most effective units on the Indonesian side. I think they cane out looking pretty good and not too far off the real thing? 

Saturday, 20 June 2026

Upgraded Algy Manoeuvre Cheat Sheet



I've been busy over the last week so nothing has been achieved as far as painting goes, but I have been sorting out some resources for Algy games including an improved version of the manoeuvre charts from the rules. I've added a colour coding system for Easy. Hard and Tricky manoeuvres, as well as notes on pilot skill tests, climbing and diving, so a one stop shop for players to refer to. I've also corrected a couple of points and added a missing bit about losing altitude in a hard turn. It's a available to download from the Algy FB group if you are interested. 

Wednesday, 17 June 2026

Digger Dogfight Card Deck




I did a bit of editing on my card deck for the Digger Dogfight scenario that I ran at the club last night, adding some better graphics and a splash of additional colour. They are sized to fit into standard size card sleeves but you can always laminate them instead. They can be downloaded ftkm the Algernon Pulls It Off! FB group. Tally Ho! 

Tuesday, 16 June 2026

Digger Dogfight Club Game













A excellent game of Algernon Pulls It Off at the club this evening, with a scenario from the 2025 Lard Mag as the focus, putting the Australians of No.4 Squadron AFC against Jasta 18. The Australians lost one pilot killed but evened the score by shooting down one of the Jasta 18 scouts with catastrophic structural failure, with a second failing to recover from a uncontrollable spin at low level. The game clicked along at a nifty pace, despite starting a bit late which meant we didn't run through to the full ten turns. It was good fun and there was a lot of dogfighting action, which is just what you want for a club game. Tally Ho! 

Monday, 15 June 2026

1/3000th Scale Komar Conversion





After a top tip from David M. I had a crack at converting some Navwar Osa FAC models into something resembling a Komar FAC. This involved chopping off the aft section of the Osa then adding a new plastic card stern and missile rails, so nothing too complicated but still worthy off some colourful language. The end result is passable despite being aittle over length, so I might order some more of the Osa models to expand the Indonesian missile flotilla. 

Sunday, 14 June 2026

Konfrontasi!


I downloaded a copy of Long Face Games Konfrontasi! campaign supplement for Find, Fix and Strike this morning. It's a really well thought out campaign system, with an emphasis on the political constraints for both sides which I think is a critical aspect of the conflict. There is well thought out and comprehensive campaign system to play through and a series of stand alone scenarios, most of which involve a small number of warships and aircraft, primarily based on strikes by Indonesian Komar FAC's or interdiction of attempted landings by Indonesian special forces. There are also some higher level scenarios featuring the heavy stuff including anti-shipping strikes by Tu-16's, for example, which allow use of some of the major warships including the carriers and guided missile destroyers. It's given me some ideas for a solo campaign of my own at some point, as I have a lot of what's needed apart from the Komars, a couple of carriers and the aircraft. Very good value too and well worth the price tag. 

Friday, 12 June 2026

Balloon Busting with Algy



I had some time spare this morning to write up a simple system to create balloon busting scenarios for Algernon Pulls It Off! This is based on my earlier dogfight generator but with adaptations for attacks on observation balloons defended by fighters and anti-aircraft batteries. It needs to be play tested but I think it is pretty solid and will result in a set up that will be challenging for both the attacking player and the defender. Tally Ho! 

Thursday, 11 June 2026

Tiddly Plane Painting Progress


Despite having a bout of man flu, in June of all months, I've bumped along the 1/600th scale Rolands, Albatros and Nieuport to the ink wash stage, ready to be cleaned up with highlights and detailing. They look pretty grubby at the moment but will be much better after some highlights and touch ups, which don't take long to do but really make a difference. I should get these finished at the weekend. 

Wednesday, 10 June 2026

Konfrontasi!


I was excited to learn that David Manley of Long Face Games has written a full campaign system for the Indonesian Confrontation, designed for Find, Fix and Strike. I've run my own solo campaign for this before using Naval Command, so have a lot of the models required and a good background grasp of the conflict, which will enable me to pick this up and run with it almost straight away. It's a fascinating subject and ideal for campaign purposes, as well as allowing for some iconic naval warships and aircraft to be deployed. Brilliant! 

Tuesday, 9 June 2026

Algy's Bonzer Balloon Busting Game Generator


I'm thinking of devising a mash up of the dogfight game generator I designed a few months ago with the balloon busting rules (Section13 p31), to create a simple system for balloon busting sorties in Algernon Pulls It Off! 

The initial ideas include a random number of balloons (1D4+1) placed by the defender, within certain restrictions, each defended by an Archie zone (6 hexes in radius) 

There will also be defending fighter aircraft, again generated by die roll (1D6), which begin off table. They will enter individually after the attackers  but will have to roll to do so each turn, possibly using a countdown mechanism of some sort. 

The number (1D4) and skill level of the attackers will be randomly generated as well. Attacking aircraft will choose a high altitude or low altitude approach when entering the table. Attacking aircraft may be fitted with rockets and may also have incendiary ammunition. 

All pilots on both sides will be Junior Ace, Veteran or Regular. No Top Aces (too sensible or too valuable to be risked) or Sprogs (too inexperienced to be permitted). I'm thinking of limiting the number of Aces to probably a maximum of one Junior Ave per side, so as not to imbalance the game. 

One thing I might include is a chance that one balloon may be designated as a decoy, possibly on a die roll made by the defender. This will explode when the attacking aircraft is within 3 hexes. The attacker will then have to roll on the exploding aircraft table (10. 1.8) but modified to cause (2C) damage. The identity of the booby trapped balloon will be kept hidden until it goes boom! 

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