Showing posts with label Algernon Pulls It Off. Show all posts
Showing posts with label Algernon Pulls It Off. Show all posts

Saturday, 27 June 2026

Tumbling Dice French Avion de Bombardier


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I also finished the Breguet XIV light bombers today, apart from the Cross of Lorraine decals on a couple of the models as I didn't have enough. These will be the focus of an as yet unwritten scenario for Algy but can also be used for other rules, when I get round to trying then out. I'm quite pleased with these eveb though I chickened out of adding twin machine guns for the observers! 

Tumbling Dice French Avion de Chasse








The sample models from the new Tumbling Dice French WW1 range have been painted up and I think they came out looking okay. The Nieuport 24 scheme in Warpaints Gorgon Hide is definitely better than using metallic aluminium, so I'll be sticking with that approach for the rest of the squadron. The SPAD VII looks the part but I'm not sure about the sculpt itself which, unlike most TD models, hasn't really captured the shape of the actual aircraft. A bit of a shame but it will have to do. Tally Ho! 

Thursday, 25 June 2026

French WW1 Painting Progress


An unexpected day off work due to the ridiculous heat meant I could crack on with the French aircraft for Algernon Pulls It Off! and other WW1 rules today. The Breguet XIV flight is almost ready for an ink wash, while two test models of a SPAD VII and Nieuport 24 are also moving along nicely. If the latter turn out well I'll add more of both to fill up my storage tin as well as some early war Morane Saulnier N 'bullets' and some perhaps a few observation machines. 

Tuesday, 23 June 2026

Tumbling Dice Roland C.II






I used some cheapo decals from eBay for these, which are good enough in 1/600th scale to be passable but not as crisp as the usual sheets that I use from Flightdeckdecals or the old Doms Decals range. I think it's the heat but my painting isn't quite up to scratch at the moment either, although these three seems to have turned out okay. It's back to the French now, which are easier to paint and for which I have some proper decal sheets, so I'm hoping for better end results. 

Monday, 22 June 2026

Albert Ball VC 1/600th Nieuport 17





I finished off the decals on a Tumbling Dice Nieuport 17 (upper wing pinched from a Nieuport 11) and an Albatros CIII this afternoon, the former based on one of Albert Ball's scouts in mid-1916. This turned out okay but I think was less successful than my earlier Breguet XIV paint job, mainly due to the decals being a bit cramped. Tally Ho! 

Tumbling Dice Nieuport 24/27



This is one of the latest First World War French models from Paul at Tumbling Dice, originally listed as a Nieuport 28 but now in the catalogue as a Nieuport 24. It's clearly not a Nieuport 28 as the fuselage is too thick and the upper wing isn't rounded, but it's a good representation of a Nieuport 24, due to the much larger and rounded profile of the tail. It is also a good match for the last variant to see service from late 1917 onward, the Nieuport 27, which is what I'm going to use mine for when my order arrives. These will be painted as Aviation Militaire machines to escort my Breguet XIV light bombers. What a lovely little model it is too! 

Saturday, 20 June 2026

Upgraded Algy Manoeuvre Cheat Sheet



I've been busy over the last week so nothing has been achieved as far as painting goes, but I have been sorting out some resources for Algy games including an improved version of the manoeuvre charts from the rules. I've added a colour coding system for Easy. Hard and Tricky manoeuvres, as well as notes on pilot skill tests, climbing and diving, so a one stop shop for players to refer to. I've also corrected a couple of points and added a missing bit about losing altitude in a hard turn. It's a available to download from the Algy FB group if you are interested. 

Wednesday, 17 June 2026

Digger Dogfight Card Deck




I did a bit of editing on my card deck for the Digger Dogfight scenario that I ran at the club last night, adding some better graphics and a splash of additional colour. They are sized to fit into standard size card sleeves but you can always laminate them instead. They can be downloaded ftkm the Algernon Pulls It Off! FB group. Tally Ho! 

Tuesday, 16 June 2026

Digger Dogfight Club Game













A excellent game of Algernon Pulls It Off at the club this evening, with a scenario from the 2025 Lard Mag as the focus, putting the Australians of No.4 Squadron AFC against Jasta 18. The Australians lost one pilot killed but evened the score by shooting down one of the Jasta 18 scouts with catastrophic structural failure, with a second failing to recover from a uncontrollable spin at low level. The game clicked along at a nifty pace, despite starting a bit late which meant we didn't run through to the full ten turns. It was good fun and there was a lot of dogfighting action, which is just what you want for a club game. Tally Ho! 

Friday, 12 June 2026

Balloon Busting with Algy



I had some time spare this morning to write up a simple system to create balloon busting scenarios for Algernon Pulls It Off! This is based on my earlier dogfight generator but with adaptations for attacks on observation balloons defended by fighters and anti-aircraft batteries. It needs to be play tested but I think it is pretty solid and will result in a set up that will be challenging for both the attacking player and the defender. Tally Ho! 

Thursday, 11 June 2026

Tiddly Plane Painting Progress


Despite having a bout of man flu, in June of all months, I've bumped along the 1/600th scale Rolands, Albatros and Nieuport to the ink wash stage, ready to be cleaned up with highlights and detailing. They look pretty grubby at the moment but will be much better after some highlights and touch ups, which don't take long to do but really make a difference. I should get these finished at the weekend. 

Tuesday, 9 June 2026

Algy's Bonzer Balloon Busting Game Generator


I'm thinking of devising a mash up of the dogfight game generator I designed a few months ago with the balloon busting rules (Section13 p31), to create a simple system for balloon busting sorties in Algernon Pulls It Off! 

The initial ideas include a random number of balloons (1D4+1) placed by the defender, within certain restrictions, each defended by an Archie zone (6 hexes in radius) 

There will also be defending fighter aircraft, again generated by die roll (1D6), which begin off table. They will enter individually after the attackers  but will have to roll to do so each turn, possibly using a countdown mechanism of some sort. 

The number (1D4) and skill level of the attackers will be randomly generated as well. Attacking aircraft will choose a high altitude or low altitude approach when entering the table. Attacking aircraft may be fitted with rockets and may also have incendiary ammunition. 

All pilots on both sides will be Junior Ace, Veteran or Regular. No Top Aces (too sensible or too valuable to be risked) or Sprogs (too inexperienced to be permitted). I'm thinking of limiting the number of Aces to probably a maximum of one Junior Ave per side, so as not to imbalance the game. 

One thing I might include is a chance that one balloon may be designated as a decoy, possibly on a die roll made by the defender. This will explode when the attacking aircraft is within 3 hexes. The attacker will then have to roll on the exploding aircraft table (10. 1.8) but modified to cause (2C) damage. The identity of the booby trapped balloon will be kept hidden until it goes boom! 

Monday, 8 June 2026

On the Horizon


I'm starting painting the 1/600th scale Roland C.II models but have decided to deploy exactly the same paint shades that I used for the Airfix 1/72nd scale equivalent, one of which I painted many years ago for wargaming. The shade of choice is a very old pot of Citadel Horizon Blue, which I bought in The Works after Games Workshop ditched the old range of Warhammer paints, I reckon about twenty years ago. It's still going strong and is the perfect shade of light blue! 

Saturday, 6 June 2026

More Tiddly Planes


A wet and windy afternoon better spent at the workbench rather than outdoors. Here we have three 1/600th scale Tumbling Dice Roland C.II two seaters, an Albatros C.III observation machine and Albert Ball's Nieuport 17, the latter a Tumbling Dice Nieuport 17 with the upper wing pinched from a Nieuport 11 model. I'm away tomorrow but hope to start painting these after the weekend. 

Friday, 5 June 2026

Algernon Pulls It Off! Scenario Sketch




I was looking for a potential scenario for Algy today featuring the Roland C.II, when I stumbled across this rather unusual action from September 1916, as illustrated in a painting by Michael Turner. Here are the notes accompanying the painting:

Rocket Man

In late afternoon on September 15th 1916, Captain Albert Ball took off alone on patrol to seek out enemy observation balloons, his Nieuport 17 armed with Le Prieur rockets mounted on its interplane struts.

Sighting a German patrol of three Roland C11s, he approached unnoticed from behind and below, and fired a salvo of all eight rockets into their formation. Completely taken by surprise, the enemy aircraft scattered in alarm, and Ball promptly shot one of them down.

I think this would make a great scenario, especially as it includes the very unorthodox use or Le Prieur rockets and a famous RFC ace to boot! It will take some further research and some rule tweaking to set up, but I reckon it would make a brilliant solo or two player game. I happen to have the 1/600th models I need for the scenario in the bits box, so I'll see what I can get sorted over the weekend.

Thursday, 4 June 2026

Algernon Pulls It Off Club Game Logistics

 


I'm starting to get myself organised for the club Algy game in a couple of weeks, the Digger Dogfight scenario from the Jasta 18 Lard Mag scenarios, by editing and printing off the aircraft sheets and the card deck. I'll get these filled in, cut out and assembled at the weekend, which theoretically puts me in a position to paint up some 1/300th scale aircraft, if I don't get distracted by the other things in the next ten days or so? If not, this will be played out in glorious 1/600th scale, as I have all the models ready to go! 

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