Friday, 3 July 2020

Action off Port Cros, July 1872


I decided to set up a back of a fag packet game of Broadside and Ram this afternoon, to test out my tweaks to the damage system and repair costs, designed to make it progressively harder to fix damaged ships and increase the chances of inflicting Crippled and Shattered results. In this scenario I wanted to make sure that lots of damage would be done, so set HMS Fury against three rather less formidable French ironclads, the Flandre, Provence and Revanche. If you've never heard of HMS Fury it's because she didn't exist, or at least was commissioned as HMS Dreadnought after a redesign following the loss of HMS Captain. In my alternative timeline, this never happened as HMS Captain did not founder, so HMS Fury was launched and completed in her original design format.


In the scenario, HMS Fury has stealthily arrived off Port Cros, an island on the south coast of France, where she is lying in wait for any passing enemy warships or merchant vessels. The French have detected the presence of an enemy ship from its plume of smoke but haven't identified her and assume she is a single broadside ironclad or even a lightly armed raider, not suspecting a cunning trap by the Royal Navy. A squadron of three broadside ironclads has been dispatched to deal with the perfidious intruder before it can threaten any coastal convoys or merchant shipping. The initial set up means that HMS Fury is screened from the approaching French warships by the two islands, so they are going to get a nasty surprise. Zut Alors!


The game began with the French approaching from the West and HMS Fury, which was an independent command, advancing through the channel between the two islands to meet the oncoming enemy squadron. The range closed as the French commander realised that he was up against a formidable opponent, with the combined firepower of his squadron the best tactic to adopt in the face of HMS Fury's superior armour and turret armament. 

The initial shots by both sides caused some damage but did not inflict any serious harm. However, once the range closed the French were out manoeuvred and despite frantic efforts to concentrate their fire, found themselves end on to the twin turrets of the enemy. After several raking shots, the Flandre and Provence were both reduced to a Shattered state, albeit with repairs keeping them afloat for some time. A Critical Hit on the waterline sealed the fate of the Flandre while Provence took longer to slip beneath the waves.















In conclusion and as expected, HMS Fury ran rings around the French, but it wasn't all one sided. At several points she suffered Silenced results and only managed to repair with some high AP dice rolls. The fact that she was an independent command meant that she didn't have to spend any AP's on movement, so could afford to splash out to fix the damage. The French, in contrast, never really got their act together, so missed the chance to inflict some serious damage on the Fury. The early loss of the Provence also nullified their advantage of combined supporting firepower and meant that valuable AP's were wasted in repairs. Overall, the tweaks I've made seem to speed up the game a bit and avoid the issue of 'boomerang' repairs, which I've found to be a bit unrealistic. The real test will be when two equally well armoured and armed squadrons coming to blows!

5 comments:

  1. That looks like a great game Jim.

    Cheers,

    Pete.

    ReplyDelete
  2. The tweaks are shaping up. Looking forward to a full-on encounter.

    ReplyDelete
  3. Repair rules are tough to get right, and I've noticed this problem with a number of different rulesets. It seems to me that if a ship has really taken a pounding then it shouldn't really be able, given time, to magically heal back to almost new. Then again, in this instance the Fury's 'Silenced' result is probably due to fire, splinters and crew casualties than the hull being holed, so it probably makes sense that the ship can recover back to almost full efficiency. I've been trying to come up with a repair system for FLoB where damaged boxes are initially crossed off with a single line, and then when you attempt to repair them there's a possibility the damage becomes permanent and you put a second line through the box.

    ReplyDelete
    Replies
    1. That's exactly what I'm trying to do. It seems to work but I'll need to play test it with more balanced sides to see.

      Delete

Labels

Bag The Hun (857) Books (503) AK47 (499) Ironclads (492) Wings at War (417) Pre-Dreadnoughts (244) Back of Beyond (242) Coastal Warfare (225) Napoleonic Naval (201) Britain's Small Wars (199) Bolt Action (175) Victory at Sea (172) What a Tanker (171) Knights of the Sky (166) Target Locked On (163) MiG Alley (160) Chain of Command (149) Old West (147) Find Fix and Strike (138) Bag The MiG (126) Naval Thunder (120) Sandbox Skirmish (119) Naval Command (118) Air War Over Khalkhin Gol (117) Pirates (117) Indo China / Vietnam (115) Fistful of Lead (109) 15mm Sci-Fi / Near Future (95) Darkest Africa (91) VBCW (89) Strength and Honour (87) Continuation War (84) Ancients (81) Shows (79) ACW (77) The Football War (76) Corsairs and Cavaliers (71) Boardgames (67) France's Small Wars (67) Shipwreck! (66) BKC (65) Rapid Fire (63) Saurian Safari (62) Air War C21 (60) Cruel Seas (60) Journals (60) Saga (60) The Men Who Would Be Kings (58) Nimitz (55) Flashpoint Alto Cenepa (53) IABSM (53) International Naval Wargaming Day (53) Gladiators (51) Flashpoint Taiwan (50) Finest Hour (49) Fortifications (47) Red Actions! (47) One Hour Wargames (46) Scramble for Britain (45) Flashpoint Baltic (42) Duel of Aces (41) Flames above the Falklands (40) War of the Pacific (40) Cold War (39) 2mm English Civil War (38) Thud Ridge (37) SCW (36) Desert Spitfires (35) Death in the Dark Continent (34) RCW (34) Algernon Pulls It Off (32) Atlantic Wall (31) English Civil War / Anglo Dutch War Naval (31) Lion Rampant (31) Post Apocalypse (31) Iron Cow (30) Bag the Springbok (29) Mexican Revolution (28) Normandy Firefight (28) Dreadnoughts (27) Full Thrust (27) It Rolls For Ivan (26) Bulldogs Away! (24) Samurai (24) Jet Knights of the Sky (23) 28mm English Civil War (22) Arctic Eagles (22) Imaginations (22) Achtung Kommando! (21) Flashpoint PVO (21) Ancient Naval (20) PITS (20) Galactic Heroes (19) Steamer Wars (19) Strontium Dog (19) Iron Cross (18) Winter War (18) Aeronef (15) Aircraft (15) Imperial Commander (15) Rate of Fire (15) Zulus! (15) Aliens (14) Dragon Rampant (14) Black Ops (13) CY6 Jet Age (13) Congo (13) Mad for War (13) Impetus (12) Wars of Insurgency (12) Flashpoint Fleet Air Arm (11) Gaslands (11) Sharp Practice (11) 633 Squadron (10) Bohica (10) Franco Thai Air War (10) Get the Goeben! (10) Jungle Green (10) 28mm Future Wars (9) Dux Britanniarum (9) Fire in the Sky (9) HYW (9) Merry Xmas Mr Sankara (9) Portable Pike and Shot (9) Adventures in Jimland (8) Bombers over Germany (8) Cry Havoc (8) French Indian Wars (8) Renaissance Naval (8) Star Wars Legion (8) Sword and Spear (8) Through The Mud and Blood (8) Air War Angola (7) Frostgrave (7) Lacquered Coffins (7) Target for Tonight (7) A Mighty Fortress (6) AirWar:1918 (6) Five Parsecs From Home (6) French Resistance (6) Check Your Six! (5) Five Men at Kursk (5) Fivecore Skirmish (5) Maurice (5) Seven Days to the River Rhine (5) Three Musketeers (5) What a Cowboy (5) Wings Over Suez (5) Arab Revolt (4) Corvette Command (4) In Her Majesty's Name (4) Infamy Infamy (4) Medieval Naval (4) Never Mind The Billhooks (4) Battletech (3) Blood Red Skies (3) Gangsters (3) HOTT (3) Hind Commander (3) Lord of the Sea (3) Luft 46 (3) Mourir Pour l'Indochine (3) Sturmovik Commander (3) Whispering Death (3) Chincha Islands War (2) Crom (2) Disposable Heroes (2) Fire and Steel (2) Fivecore Company Command (2) Iron Stars (2) Judge Dredd (2) Lethal Skies (2) NUTS! (2) No Go Zone (2) Pulp! (2) Starfighters! (2) War in El Dorado (2) A Billion Suns (1) Air War 1940 (1) Battlegroup (1) Black Powder (1) Convoy (1) Dropzone Commander (1) Falklands War (1) Harpoon (1) If The Lord Spares Us (1) Indo-Pakistan War (1) Load and Return (1) MiG Hunters (1) Missile Threat (1) Missiles at Sea (1) Nam '68 (1) Naval Wargames Society (1) Norway 1940 (1) Oi Navarcoi! (1) Sea Wars Fleet Actions (1) Si Vis Pacem (1) Spanish American War (1) Sunray is Down (1) Ultracombat Normandy (1) Wars of the Roses (1) Xenos Rampant (1)