I'm putting together the things I need for a first Torpedoes and Tides game, based on the 'Making a Beginning' historical scenario from the rulebook. Unfortunately, I don't have the actual models required, at least for the British, so I'm using the scenario as a template and moving the actions forward to early 1942.
This game will feature two East Coast convoy escort M/L and an MGB sweeping the convoy lane perimeter for E-boats, two of which are attempting to penetrate the defences to attack the merchant ships. The Royal Navy forces will consist of two Fairmile B M/L and one Fairmile C MGB, with the Kriegsmarine deploying two S-29 class S-boote.
There are stats for the Fairmile B and C boats in the rules, but I've worked out the following for this game to reflect combat experience and training, with the MGB given a Swift trait as they were comparatively handy:
Fairmile B M/L
Q2 / C3
Traits: Small / Smoke (2) / Under-gunned
Fairmile B MGB
Q2 / C3
Traits: Small / Smoke (2) / Swift
I've uprated the Q rating due to the later timeframe and consequent experience of the RN crews. The German crews will also be uprated to C2 for the same reason, being veterans rather than inexperienced.
I'm hoping this will balance out but, if not, I can always replay the scenario with adjusted ratings for the crews and possibly tweak the traits for the Fairmile M/L if they are two weak.




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