Saturday, 4 April 2026

Search and Rescue or a False Nose Job?

Fairmile B ASR M/L and Fairmile A M/L

For the next Torpedoes and Tides game I thought I'd try one of the generic scenarios, either Search and Rescue or the clandestine False Nose Job set up. The ASR scenario would be a good one as I have a Fairmile B ASR motor launch that would be ideal, accompanied by a Fairmile B M/L or C MGB. I also have an Denny SGB that I'm itching to deploy but that would probably be a bit too powerful for the opposition to deal with.

Denny SGB HMS Grey Wolf

However, I also have a Fairmile A minelayer motor launch, some of which were used to land or pick up agents or special forces teams in occupied territory, so that would also be an option for the False Nose Job scenario. The problem with that is the set up conditions which require two players, one who knows which counter is the landing point and the other who is in the dark, so to speak.

Fairmile A minelayer

Either way, the opposition will have to be S-Boote again, as I don't have anything else unless I use an RN trawler as a stand in for a VP boat or pretend the S-boote are actually Raumboote instead. It's a busy weekend which means any games will have to be bumped over to next week but at least that gives me some time to brush up on the rules and perhaps even decide a scenario or two of my own to play later on?

2 comments:

  1. With the False Nose Job you place three markers along the coastline and can choose *in-game* which one is the real landing-point. It's not a secret choice beforehand. Obviously once you commit to a point by attempting the landing then that's the one. So the fog of war is that the defender has to try and cover all three points. However the defender gets to choose where the three points go. makes a difference if there's other terrain around.

    Maybe try your Fairmile A as the boat with the agent, and an early SGB and give the defenders two R-boats (played by your S-Boats) and a small Verpostenboat played by the trawler. Might be tight for the attackers, but certainly interesting.

    ReplyDelete
  2. That would work. I may rope in one of my kids for a two player game but solo looks like it would be workable too.

    ReplyDelete

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