I'm off work today due to the snow, so I thought I'd make the most of it and set up a solo game of What a Tanker! to get myself back up to speed with the rules. In the first game, which I played as the Long Ball scenario with an SU-100 against a Mark IV, the Russians managed to brew up the Panzer with a direct frontal hit. To even the score, I trundled a Tiger I onto the table which proceeded to trade shots with the SU-100, with some temporary damage inflicted to both vehicles. I was surprised that the Tiger didn't knock out the SU-100 sooner but luck was very much with the Russians!
In the end, the firepower of the Tiger overcame the armour of the SU-100, which was destroyed but not before the crew bailed out. I really enjoyed both games and will probably set up another one for the kids at some point over the weekend. I think that 1/72nd scale is the perfect size for this set of rules, allowing for some not unrealistic ranges and plenty of manoeuvring. I'm also a convert to Tank Destroyers, which in the case of the SU-100 have a very handy TANK DESTROYER aim dice bonus and a FAST bonus too.
You're making me think of getting the rules but I really don't know what scale to use; what's the ground scale?
ReplyDeleteIt does rely on being able to rotate the turrets on the models, so really small scales where turrets are glued might not work so well. That said I'm considering doing it in 1/200th, and just converting all measurements to cm :)
DeleteI was considering using Pendraken's 10mm as I have a bunch of their mini's for a north africa project
DeleteThere's no real ground scale...it's a very gamey set of rules and not meant to be accurate in that sense. The basic range differential is under or over 48'', which I guess equates to short and longer range?
ReplyDeleteHaving said that, I reckon either 15mm or 20mm is the best fit.
ReplyDeleteThanks Jim
DeleteYou could use 10mm using cm for measuring. It would be a good way to fit it on a 2' x 3' board. You would need to have separate turrets as suggested.
ReplyDelete