Wednesday, 5 October 2022

Thud-ner and Lightning

I've been playing around with an idea to use the English Electric Lightning in the Thud Ridge rules, modifying the climb move to reflect its exceptional rate of climb and extraordinary power. The basic data profile looks like this:

EE Lightning       

Energy Not Loaded at Height 2-4 = 6 

Energy Loaded or at Height 1 = 5

Afterburner = Yes

Maximum Height = 4

Armament = Guns / 2 x HS Missiles (for the interceptor version)

Special Move

POWER CLIMBmove straight forward 5cm then climb up to 2 height levels, then may shoot guns or drop bombs. AP cost = 4, Energy - 3. Roll for Bingo.

I have some 1/600th Tumbling Dice Lightnings somewhere, so may well dig them out and paint them up in a bare metal 1960s or 1970's scheme, perhaps saving a couple to do in the 1980's camouflage that they were decked out in at the end of their service. I might even have one with a magnet on its back end so I can stand it up vertically like this...



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