I've started to work up an optional set of special characteristics for pilots and observers in Algernon Pulls It Off!, based on the optional rules in Bag the Hun but with a much wider range of outcomes. The idea is to roll a 2D6 for each pilot and observer at the start of the game. On a roll of 11 or 12, a pilot or observer may be allocated a characteristic from a table of twenty possible traits, with a 3D6 roll modified by the luck rating determining the outcome.
These are all positive apart from any roll of 4 or less, which indicates that the individual in question actually isn't anything particularly special. I still have three slots to fill on the table but have enough ideas to complete these and possibly even expand the table to twenty four plus outcomes, bearing in mind the possibility of using a 4D6 roll and the luck modifiers for Top Aces.
The table will be tarted up and a brief set of notes added before I finally submit it to the Lard Mag for possible publication, assuming it's something that Nick Skinner approves of? It's been fun devising these add-on aspects to the game and, in particular, giving them silly names or contemporary references using phrases and terminology from the time.
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