The idea was to keep the model count low, the card deck minimalist and the rules streamlined enough to enable a 'sprog' to get a good grip on the game. I've also tried to build in a bit of a 'roleplaying' narrative element, for want of a better term, to give players a bit of fun.
I'm not going to put it on the Facebook group just yet, as I think I need to test it out first, but I think it's not too bad for a couple of hours bashing away at a keyboard. It helps that I've devised lots of scenarios for Bag the Hun and have played Algy a few times, so it should be fairly fool proof, although the puny armament and weak fire factors might cause a few issues.
...just have to take it up for a spin?
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