I've made some good progress on the write up of the Khalkhin Gol article for the Lard Mag and have almost finished the first bit, which covers the key stages of the war and the aircraft involved on both sides. I've also started on the main section of the article which is all about how to run a series of games with a specific focus on special rules variations or scenario features that are needed to make it historically resonant.
I've come up with a list of about half a dozen specific aspects including pilot skill ratings, combat fatigue, fuel contamination, 'Banzai!' solo attacks, landing to rescue crashed pilots, lack of radios and so on, all of which are quite straightforward to add in but will make a difference to the feel of a game. I'm hoping to get all this written up by the end of the week, so that I can move onto the six scenarios.
Splendid, great work! If you haven't already done so, might I suggest to add in a note somewhere in it of the total number of planes and their types needed?
ReplyDeleteI have purchased some thick scenario books, and me not living in the UK (who certainly has the most metal figure brands) will like to order all needed things in as few deliveries as possible since every delivery outside of the EU gets a "Make EU great again" fee. In Sweden it's ranging from 6-12£ per package. So as you figure, it means making sure to go through every single scenario and counting - twice! :). I would assume quite a lot of people would do this, meaning it would save a lot of total time having it already included as a kind service.
Thank you!
That's an excellent idea..thanks!
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