Thursday, 23 February 2012

Bag The MiG



I'm under a lot of time pressure at the moment due to work commitments and a backlog of work related things to get done. As a result, I'm finding it hard to squeeze in any painting or modelling, although I have lined up some games at the club over the next few weeks to compensate. It also means that I've been thinking about a project that I can tackle in the odd half an hour here and there with some quick results.

Although I considered the 1/2400th scale Victorian ironclad project, as there is little or no terrain involved and I could launch a ship or two in a fairly short timeframe, I've decided to go back to the 1/600th scale MiG Alley project that I began a couple of years ago. This is one of those projects that got overtaken by the 'ooh shiny' complex but which was fairly well advanced by the time it bit the dust in April 2010.

The thing that knocked it on the head was the basing, which I had sorted out using mdf squares and panel pins but was far from perfect. To overcome this problem, I've decided to use the Bag The Hun variant for the Korean War as the rules of choice. If I was going to start WW2 aerial gaming all over again I'd probably go for 1/600th scale rather than 1/300th scale, which I have invested in quite heavily.

However, there's nothing to stop me doing the Korean War in 1/600th scale, with all the benefits of the excellent and inexpensive Tumbling Dice range, the superb Bag The Hun rules system and my existing Hotz hex mat rather than any flashy new terrain. I can also use the magnetic basing option that I've already started on with the planes that I've prepared, replacing the homemade version with plastic hex stands and magnets.

It looks like it might be a winning combination.

1 comment:

  1. I really enjoy the Bag The... series rules. Ive done WW1 and my WW2 project is in a similar state to your pictured, but Ive never tried MiGs so I'll be interested to see how it goes!

    ReplyDelete

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