I've been working away on the set up for the second game of the Lard Day, the Malta based Bag the Blenheims 1941 scenario, so that I have all of the pieces in place before I start to work up the turn cards, briefing sheets and other logistical paraphernalia. This is the first thing I needed to add to my existing game aids, a quick reference sheet for Air Gunnery for whoever takes on the role of No18 Squadron as it wings it's way toward Malta.
It's a basic cut and paste job from p32 of the Bag the Hun 2 rule book but a lot easier for the players to refer to than the book itself. I've also finally decided on the pilots and experience levels for the Italian and British fighter formations, which was a lot less straightforward than I originally thought but is now quite nicely balanced, in order to give both sides an even chance of success. I'm going to write up the scenario next, including all the details that I need to run the game for the club playtest.
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