I have been using a basic stapled photocopy of the manoeuvres section of the Bag the Hun rule book for my games but, in the interests of making this easier for the players to refer to and to simplify the options available, I have done a cut and paste job to create a two sided cheat sheet. I have blipped out some of the more obscure, rarely used or overly complex options like the Lufberry Circle or Thach Weave, leaving a selection of the most frequently used moves to choose from, with a roughly equal split between Easy, Tricky and Hard manoeuvres to keep some balance. The manoeuvre test tables and other useful stuff from the turn sequence will be put together onto a separate cheat sheet to keep things nice and tidy. I'm hoping this will speed up play and make it easier for those new to the system to navigate their way through the turns?
Welcome to my blog. I have upwards of 100 projects in various stages of incompletion or total abandonment, so you may well find something of interest if you rummage about a bit. I concentrate on solo air and naval wargaming but other 'skirmishy' things quite often pop up out of nowhere, only to disappear again after something else grabs my attention. I even finish the occasional project now and again!
Friday 4 January 2019
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I’ve been thinking about this as well. My solution is to have a separate page for each type of maneuver (Easy, Tricky, Hard) with notes at the bottom of the page on how that type affects staying in formation with and staying on the tail of the maneuvering plane. (I.e. only damaged planes or wounded pilots need to test to stay in formation for an easy maneuver).
ReplyDeleteThat's a good idea. I'm trying to cut down on the ammount of paperwork but I think your method makes a lot of sense.
ReplyDelete