I played the Ill Met By Moonlight scenario this afternoon and it went a lot more smoothly than the first game, despite a few more confusing moments due to errors in the sonar detection tables and a few more typos. It was actually very difficult, if not impossible for the Indonesian frigates to detect HMS Oberon using passive sonar until they could close to intermediate range, by which time she had torpedoed and sunk two of them!
This in turn was due to the ease with which heavy guided torpedoes can lock on to and hit their targets, combined with a massive +6 damage rating when they did hit and a second chance to hit another ship if it was within 12cm of the target. I'd read on the Naval Command FB group that they were super weapons and, in both games I've played they have caused massive damage, which seems a bit too much like overkill to me.
Anyway, I won't reveal the blow by blow details of the game or the final outcome but will save that for a full after action report tomorrow. In the next game, I'll be trying out the rules for aircraft and air to surface attacks, which won't involve any torpedoes (phew!) The rules seem fairly straightforward and it will give me a chance to use the three Il-28 Beagles that I've painted up, as well as some different warships for the Royal Navy to be bombed in.
I'll keep my eyes peeled for the full after action report then!
ReplyDeleteI'm hanging on every word with regards to the rules; I really need something for modern, small power, restricted-space naval actions for my Cuba Libre campaigns. I had Shipwreck, but it didn't seem to suit me, and I ended up selling them without having played them. Probably a mistake...
V/R,
Jack
Thanks Jack,
DeleteI'm not convinced by Naval Commannd to be honest...too quirky and a bit simplistic. You could try Bulldogs Away which would work for up to destroyers but is mainly focussed on fast attack craft.
Thank for the advice Jim, I’ll have to take a gander at Bulldogs Away.
DeleteV/R,
Jack