Sunday, 31 August 2014

Chain of Command Japanese Platoon [10]

I been thinking of ways to adjust the Japanese platoon for Chain of Command to something more manageable, as the workload assembling and painting four thirteen man sections is nuts, let alone the support units with their five or six man teams. This seems fine for 1942 but, as I'll be gaming against a later war Chindit force, I think it's a little unrealistic and probably unnecessary. I can't see the need for the extra cutting, gluing and swearing, so I've been looking for a way out.
Thus, rummaging through the TFL Specials for something else, I came across an article by Richard Morrill from Christmas 2008, in which he sets out his organisation of a Japanese rifle platoon for TW&T. This is a platoon level set of rules akin to Chain of Command in scale, so I read on. The long and the short and the tall of it, is that I can reduce my rifle sections and grenade launcher section to a modest ten men each.
A quick calculation later and I realised that I have all but an LMG team to add in order to fill out the three rifle sections. This will leave a ten man GD section to be assembled, together and the HQ team of two figures, in order to complete the full platoon ready for painting. This is more than achievable and will free up some time and effort for more support units too including a couple of Chi Ha tanks and another engineer team.
Banzai indeed!


  1. A wise decision I think. In all honesty I think we tend to be a little over keen to present 'paper strength' units in our games, when other than the first day a unit was formed, they almost certainly were never at full strength in any army.

    Obviously there is a point where a unit becomes useless due to losses and real units operated somewhere between the two.

    I suspect your ten man squads (or even 8-10 ten man squads) were probably typical for most Japanese platoons truth told.

  2. That does seem a rather excessive figure requirement given the groundscale at 28mm... will there be room on thetable to deploy them all...? :)

  3. It is bonkers..

    ...but I guess they went by the paper strength c1941/42, as Jim pointed out.

    Everything I've read about the japs in Burma says they were very tightly stretched by 1944, especially in manpower and supply terms.

  4. In fairness paper strengths are your only fixed reference points in terms of organisation when setting rules/lists up for a game system.

    The Japanese are in a minority of armies which bucked the trend in regards to section sizes, although I believe US Marine squads were the same size on paper too (?).

    However the extra men within the three squads has less impact on space than if they were to be deployed as an extra fourth squad instead... strange but true.



Bag The Hun (363) AK47 (330) Books (288) Back of Beyond (197) Bolt Action (153) Old West (118) Coastal Warfare (114) Bag The MiG (107) Chain of Command (106) Pirates (106) Wings at War (101) MiG Alley (94) VBCW (86) 15mm Sci-Fi / Near Future (79) Target Locked On (77) Fistful of Lead (68) What a Tanker (68) Shows (67) BKC (65) Darkest Africa (65) Ironclads (60) Rapid Fire (58) Indo China / Vietnam (56) Victory at Sea (52) Saga (51) Saurian Safari (50) Boardgames (49) Knights of the Sky (45) Britain's Small Wars (42) Gladiators (41) Flashpoint Baltic (40) Flashpoint Taiwan (38) IABSM (36) Pre-Dreadnoughts (35) Journals (34) Post Apocalypse (30) Iron Cow (29) Atlantic Wall (28) Normandy Firefight (27) Full Thrust (25) France's Small Wars (23) Samurai (23) Air War C21 (22) Lion Rampant (22) Mexican Revolution (21) Fortifications (20) 28mm English Civil War (19) Cold War (19) Achtung Kommando! (18) PITS (18) Napoleonic Naval (15) Naval Thunder (15) Aircraft (14) Rate of Fire (14) Black Ops (13) Dragon Rampant (13) Aliens (12) Desert Spitfires (12) Flashpoint PVO (12) Imaginations (12) Iron Cross (12) Aeronef (11) Imperial Commander (11) Impetus (11) SCW (11) CY6 Jet Age (10) Flashpoint Alto Cenepa (10) Gaslands (10) 633 Squadron (9) ACW (9) Flashpoint Fleet Air Arm (9) 28mm Future Wars (8) Adventures in Jimland (8) Ancients (8) Dux Britanniarum (8) Cry Havoc (7) Zulus! (7) French Indian Wars (6) Frostgrave (6) Scramble for Britain (6) Three Musketeers (5) Arab Revolt (4) Five Men at Kursk (4) French Resistance (4) In Her Majesty's Name (4) Maurice (4) The Men Who Would Be Kings (4) Duel of Aces (3) Galactic Heroes (3) HOTT (3) Strontium Dog (3) Check Your Six! (2) Crom (2) Disposable Heroes (2) Fire and Steel (2) Gangsters (2) HYW (2) Iron Stars (2) Luft 46 (2) NUTS! (2) No Go Zone (2) Sharp Practice (2) War in El Dorado (2) 2mm ECW (1) Battlegroup (1) Dropzone Commander (1) Hind Commander (1) Missile Threat (1) Naval Command (1) Sturmovik Commander (1)