Thursday, 28 August 2014

NUTS!

 
I've been looking for a simple squad level skirmish set of rules for WW2 for a while, as an alternative to Bolt Action!, which is fine but not really historical enough for my taste. It seems that most 'skirmish' rules are platoon level rather than squad or section based, so it's not easy to find something that you can play using a dozen or so 28mm figures a side.
 
Anyway, I was following some threads on TMP today and bumped into NUTS! (ooh er), which I'd heard of before but didn't really know much about, aside from the dodgy name. It looks like a roleplaying / wargaming hybrid, with plenty of flexibility to scale up or down depending on what you want to do. In other words, it might work very well for what I'm thinking of.
 
I'll give it a look over and see how it works.

3 comments:

  1. I got a copy of Nuts! as a Bolt Action alternative a while back... I think the system looks promising but never tried it. They also do 'black powder' and 'Scifi' versions...and I hesitate even to say it... Gladiators :)

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  2. I have played the 2HW Zombie game ATZ and enjoyed it. Bought NUTS a while back but still not played it, but should be a good game. 2HW rules are popular particularly in the States it seems.

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  3. There's a Vietnam version too: FNG.

    Most THW rules share the same system, which works really well at sub-platoon level and up to platoon, so they fill the gap at the lower end of the game scale.

    I like them a lot and indeed they are a rpg-wargame hybrid. They aren't as simple as something like 'Flying Lead' and for me at least, have the right mix of complexity and 'realism' to give the right feel and a satisfying game.

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